Talk:Func door rotating: Difference between revisions
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(ββNew func_door +USE rules flag: new section) |
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will the Y axis make my door rotate upwards? [[user:game4ever|game4ever]] | will the Y axis make my door rotate upwards? [[user:game4ever|game4ever]] | ||
:yep or downwards, check reverse dir alltough I believe the default is upwards. Currently there is a bug tho what makes the entity rotate around when using the latest source engine (sdkbase) | :yep or downwards, check reverse dir alltough I believe the default is upwards. Currently there is a bug tho what makes the entity rotate around when using the latest source engine (sdkbase) | ||
== New func_door +USE rules flag == | |||
Anyone know what this flag does? Its full name is 'New func_door +USE rules (NOT for prop_doors!!)' --[[User:Horizord|Horizord]] 00:33, 29 July 2009 (UTC) |
Revision as of 17:33, 28 July 2009
Hey, does anyone out there know if func_door_rotating's OnOpen output is fired only when the door is really going to open, or even when the door is locked too? --Invader Zim
- When the Open input has been fired? -ts2do
- I mean if a player +USE's the door, will it fire an OnOpen output even if its locked? --Invader Zim
- pretty easy to test no? just add it to a testmap, have the open output trigger something and lock the door. otherwise you have to add a filter what checks if the door is unlocked and open and fire a output, but I don't have expirience with those entity's.--Bluestrike 09:49, 25 Sep 2006 (PDT)
y axis
will the Y axis make my door rotate upwards? game4ever
- yep or downwards, check reverse dir alltough I believe the default is upwards. Currently there is a bug tho what makes the entity rotate around when using the latest source engine (sdkbase)
New func_door +USE rules flag
Anyone know what this flag does? Its full name is 'New func_door +USE rules (NOT for prop_doors!!)' --Horizord 00:33, 29 July 2009 (UTC)