Npc zombie (Source): Difference between revisions
Jump to navigation
Jump to search
Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
m (Reverted edit of last, changed back to last version by cur) |
m (Robot: fixing template case.) |
||
Line 20: | Line 20: | ||
* {{kv basenpc}} | * {{kv basenpc}} | ||
==Flags== | ==Flags== | ||
* {{ | * {{Fl BaseNPC}} | ||
==Inputs== | ==Inputs== | ||
* {{i basenpc}} | * {{i basenpc}} |
Revision as of 19:21, 19 January 2009
Entity description
These "classic" Zombies, being wonderfully slow and stupid, are best used in groups to swarm the player. While it is unlikely the player will view them as a real threat, they are a great way to add tension and benefit from working with other zombie types, such as the fast zombie or the poison zombie. In fact, some Ravenholm areas used as many as 4-5 of these zombies at a time.
If the zombie's host body is sufficiently damaged, the controlling headcrab may detach and attack on its own.

Dedicated CVARs
- sk_zombie_health
- <integer> A zombie's spawn health
- sk_zombie_dmg_one_slash
- <integer> Melee damage
- sk_zombie_dmg_both_slash
- <integer> Melee damage
Keyvalues
Flags
BaseNPC flags
- Wait Till Seen : [1]
- Prevents this NPC from seeing (or being seen) until it enters a player's viewcone.
- Gag : [2]
- Won't make IDLE sounds until it's angry.
- Fall to ground (unchecked means teleport to ground) : [4]
- Drop Healthkit : [8]
- Causes this NPC to drop an item_healthvial upon dying.
- Efficient : [16]
- Don't acquire enemies or avoid obstacles
- Wait For Script : [128]
- Forces this NPC to "wait" in an idle state until it finishes playing a scripted_sequence.
- Long Visibility/Shoot : [256]
- By default, increases a NPC's sight range to
6,000
units and allows it to attack from anywhere within that distance.
- Fade Corpse : [512]
- Think outside PVS : [1024]
- Allows this NPC to run its regular AI outside of any player's PVS.
- Template NPC : [2048]
- Marks this NPC as a template for entities like npc_template_maker. The NPC will not spawn on its own. This is not needed for point_template.
- Do Alternate collision for this NPC (player avoidance) : [4096]
- Don't drop weapons : [8192]
- Ignore player push : [16384] (in all games since
)
- Entity won't give way to player.