Npc select: Difference between revisions
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		
		
	
| TomEdwards (talk | contribs) mNo edit summary | mNo edit summary | ||
| Line 1: | Line 1: | ||
| {{ | {{DISPLAYTITLE:npc_select}} | ||
| The <code>npc_select</code> command is a debugging tool that allows you to select an NPC, or group of NPCs, for a variety of purposes.   | The <code>npc_select</code> command is a debugging tool that allows you to select an NPC, or group of NPCs, for a variety of purposes.   | ||
Revision as of 00:30, 30 November 2011
The npc_select command is a debugging tool that allows you to select an NPC, or group of NPCs, for a variety of purposes. 
Usage
- npc_select- This will toggle selection of the NPC under your crosshair, if any.
 
- npc_select <entity index>- This will toggle selection of the NPC matching the specified entity index, if any.
 
- npc_select <name>- This will toggle selection of all NPCs who's classname matches the specified name, or who's targetname matches the specified name.
 
Many debugging systems display debug for currently selected NPCs only.
Common uses of selected NPCs via console commands are: 
- npc_go
- Tell all selected NPCs to move to the position you are currently looking at.
 
- npc_destroy_unselected
- Remove all NPCs that aren't currently selected.
 
See also
General AI
- ai_disable
- ent_text
- npc_go, npc_task_text, npc_destroy, npc_destroy_unselected, npc_kill, npc_enemies, npc_focus, npc_freeze, npc_squads, npc_viewcone
- npc_create, npc_create_equipment, npc_create_aimed
Navigation
Node debugging