Logic timer: Difference between revisions
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: Set a new Maximum Random Interval. | : Set a new Maximum Random Interval. | ||
* '''{{ | * '''{{EP2 add|ResetTimer}}''' | ||
* '''{{ | * '''{{EP2 add|AddToTimer <float>}}''' | ||
* '''{{ | * '''{{EP2 add|SubtractFromTimer <float>}}''' | ||
* '''{{ | * '''{{EP2 add|UseRandomTime}}''' | ||
==Outputs== | ==Outputs== |
Revision as of 19:20, 19 January 2009
Template:Wrongtitle Template:Base point
Entity Description
An entity that fires a timer event at regular, or random, intervals. It can also be set to oscillate between a high and low end, in which case it will fire alternating high/low outputs each time it fires.
- An oscillator's first output will be an OnTimerHigh output.
- Use with logic_case for extremely random events.
- Could be used to deploy env_headcrabcanisters at random intervals, instead of using fixed delays on the inputs.
Keyvalues
- UseRandomTime
- <boolean> If set, fires randomly at an interval from the last trigger.
- LowerRandomBound
- <float> If UseRandomTime is set, this is the minimum time between timer fires. The time will be a random number between this and the UpperRandomBound.
- UpperRandomBound
- <float> If UseRandomTime is set, this is the maximum time between timer fires. The time will be a random number between the LowerRandomBound and this.
- RefireTime
- <float> If UseRandomTime isn't set, this is the interval between timer fires, in seconds.
Flags
- 1 : Oscillator (alternates between OnTimerHigh and OnTimerLow outputs)
Inputs
- Toggle
- Toggle the timer on/off.
- RefireTime <integer>
- Set a new Refire Interval.
- FireTimer
- Force the timer to fire immediately.
- LowerRandomBound <float>
- Set a new Minimum Random Interval.
- UpperRandomBound <float>
- Set a new Maximum Random Interval.
Outputs
- OnTimer
- Fired when the timer expires.
- OnTimerHigh
- Fired every other time for an oscillating timer.
- OnTimerLow
- Fired every other time for an oscillating timer.