Source SDK Release Notes: Difference between revisions
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== Source SDK Update | == Source SDK Update 06/15/2009 == | ||
== | ==SDK Content== | ||
* | *Added source files for ten shipping TF2 maps: | ||
arena_lumberyard | |||
arena_ravine | |||
cp_badlands | |||
cp_dustbowl | |||
cp_granary | |||
cp_gravelpit | |||
ctf_2fort | |||
pl_badwater | |||
pl_goldrush | |||
tc_hydro | |||
== | ==SDK Tools== | ||
* | *Fixed the issues with the following tools: height2ssbump, normal2ssbump, pfm2tga, splitskybox, vbspinfo, vmt_tweak, vmtcheck, shadercompile | ||
*Fixed an issue in studiomdl pertaining to $shadowlod | |||
*Fixed | *Added missing | ||
* | |||
== | ==Hammer== | ||
*SDK | *The texture browser automatically ignores most textures that cannot be placed on brushes or displacements, as well as anything inside a .svn folder for those using svn as their choice of versioning software. | ||
* | *Added additional auto visgroups for sprites and cubemaps | ||
*Separated the VRAD calls into two sequential while using HDR (-ldr and –hdr) instead of –both | |||
*Model browser is now created once per session | |||
*Displacement brush dial now has greater range | |||
*Added a stop button to sound previews | |||
==SDK Launcher== | |||
*Added the ability to edit game configurations with vconfig | |||
==Source Code== | |||
*Added a new template mod that replaces the old ‘advanced’ source . This template has options for teams,classes, sprinting, prone, stamina, etc. | |||
*Added shader source; fxc.exe, psa.exe and vsa.exe must be placed into the dx9sdk\utilities folder and you must modify materialsystem\stdshaders\buildsdkshaders.bat to set your paths. | |||
*Most tonemap controller options now work in multiplayer. The ‘template mod’ map ‘sdk_teams_hdr’ demonstrates this. | |||
*All three mod types by default mount the required appids – Multiplayer uses 218 and mounts 320 for example. Gameinfo.txt contains a new entry ‘AdditionalAppId’ for this purpose. | |||
*Particle systems can now be defined with a per-map manifest, similar to soundscapes. | |||
*Fixed a number of issues which caused the server to not compile in linux. | |||
==Multiplayer Source Code== | |||
*Players animate with the new animation system that came along with TF2. | |||
*Fixed third person animations and all effects | |||
*Fixed SLAM issues | |||
*Fixed Use of UTIL_GetLocalPlayer on the server in various locations | |||
*Fixed a number of other bugs / asserts. | |||
==Singleplayer Source Code== | |||
*Fixed a number of issues preventing the source from functioning correctly | |||
*Added new vehicle “hl2buggy” so that users may have both the charger and the old buggy. | |||
== Previous Releases == | == Previous Releases == |
Revision as of 14:04, 15 June 2009
Source SDK Update 06/15/2009
SDK Content
- Added source files for ten shipping TF2 maps:
arena_lumberyard arena_ravine cp_badlands cp_dustbowl cp_granary cp_gravelpit ctf_2fort pl_badwater pl_goldrush tc_hydro
SDK Tools
- Fixed the issues with the following tools: height2ssbump, normal2ssbump, pfm2tga, splitskybox, vbspinfo, vmt_tweak, vmtcheck, shadercompile
- Fixed an issue in studiomdl pertaining to $shadowlod
- Added missing
Hammer
- The texture browser automatically ignores most textures that cannot be placed on brushes or displacements, as well as anything inside a .svn folder for those using svn as their choice of versioning software.
- Added additional auto visgroups for sprites and cubemaps
- Separated the VRAD calls into two sequential while using HDR (-ldr and –hdr) instead of –both
- Model browser is now created once per session
- Displacement brush dial now has greater range
- Added a stop button to sound previews
SDK Launcher
- Added the ability to edit game configurations with vconfig
Source Code
- Added a new template mod that replaces the old ‘advanced’ source . This template has options for teams,classes, sprinting, prone, stamina, etc.
- Added shader source; fxc.exe, psa.exe and vsa.exe must be placed into the dx9sdk\utilities folder and you must modify materialsystem\stdshaders\buildsdkshaders.bat to set your paths.
- Most tonemap controller options now work in multiplayer. The ‘template mod’ map ‘sdk_teams_hdr’ demonstrates this.
- All three mod types by default mount the required appids – Multiplayer uses 218 and mounts 320 for example. Gameinfo.txt contains a new entry ‘AdditionalAppId’ for this purpose.
- Particle systems can now be defined with a per-map manifest, similar to soundscapes.
- Fixed a number of issues which caused the server to not compile in linux.
Multiplayer Source Code
- Players animate with the new animation system that came along with TF2.
- Fixed third person animations and all effects
- Fixed SLAM issues
- Fixed Use of UTIL_GetLocalPlayer on the server in various locations
- Fixed a number of other bugs / asserts.
Singleplayer Source Code
- Fixed a number of issues preventing the source from functioning correctly
- Added new vehicle “hl2buggy” so that users may have both the charger and the old buggy.
Previous Releases
- Click here for information on previous releases.