HDR: Difference between revisions

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[[HDR]] rendering stands for '''H'''igh '''D'''ynamic '''R'''ange rendering. Instead of using 8 bit values per [[RGB|channel]], HDR uses 16 or even 32 bit values, to allow for a much greater range of colours.
[[HDR] rendering stands for '''H'''igh '''D'''ynamic '''R'''ange rendering. Instead of using 8 bit values per [[RGB|channel]], HDR uses 16 or even 32 bit values, to allow for a much greater range of colours.


The games [[Half-Life 2: Lost Coast]] and [[Day of Defeat: Source]] will introduce HDR into [[Source Engine|Source]].
The games [[Half-Life 2: Lost Coast]] and [[Day of Defeat: Source]] will introduce HDR into [[Source Engine|Source]].

Revision as of 22:23, 14 September 2005

Stub

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[[HDR] rendering stands for High Dynamic Range rendering. Instead of using 8 bit values per channel, HDR uses 16 or even 32 bit values, to allow for a much greater range of colours.

The games Half-Life 2: Lost Coast and Day of Defeat: Source will introduce HDR into Source.

See Also

Wikipedia:High Dynamic Range Imaging