HDR: Difference between revisions
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'''HDR''' rendering stands for '''H'''igh '''D'''ynamic '''R'''ange rendering. Instead of using 8 bit values per [[RGB|channel]], HDR uses 16 or even 32 bit values, to allow for a much greater range of colours. | '''HDR''' rendering stands for '''H'''igh '''D'''ynamic '''R'''ange rendering. Instead of using 8 bit values per [[RGB|channel]], HDR uses 16 or even 32 bit values, to allow for a much greater range of colours. | ||
The games [[Half-Life 2: Lost Coast]] and [[Day of Defeat: Source]] will introduce HDR into [[Source Engine|Source]]. | |||
==See Also== | ==See Also== |
Revision as of 15:41, 14 September 2005
HDR rendering stands for High Dynamic Range rendering. Instead of using 8 bit values per channel, HDR uses 16 or even 32 bit values, to allow for a much greater range of colours.
The games Half-Life 2: Lost Coast and Day of Defeat: Source will introduce HDR into Source.