HDR: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
Line 2: Line 2:


'''HDR''' rendering stands for '''H'''igh '''D'''ynamic '''R'''ange rendering. Instead of using 8 bit values per [[RGB|channel]], HDR uses 16 or even 32 bit values, to allow for a much greater range of colours.
'''HDR''' rendering stands for '''H'''igh '''D'''ynamic '''R'''ange rendering. Instead of using 8 bit values per [[RGB|channel]], HDR uses 16 or even 32 bit values, to allow for a much greater range of colours.
The games [[Half-Life 2: Lost Coast]] and [[Day of Defeat: Source]] will introduce HDR into [[Source Engine|Source]].


==See Also==
==See Also==

Revision as of 15:41, 14 September 2005

Stub

This article or section is a stub. You can help by expanding it.

HDR rendering stands for High Dynamic Range rendering. Instead of using 8 bit values per channel, HDR uses 16 or even 32 bit values, to allow for a much greater range of colours.

The games Half-Life 2: Lost Coast and Day of Defeat: Source will introduce HDR into Source.

See Also

High Dynamic Range Imaging