Patch: Difference between revisions
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TomEdwards (talk | contribs) (Patch is a special shader that allows materials to inherit from each other.) |
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:The [[:Category:List of Shader Parameters|parameters]] to add, inside <code>{</code> and <code>}</code>. If you pass one that already exists it will override the original. | :The [[:Category:List of Shader Parameters|parameters]] to add, inside <code>{</code> and <code>}</code>. If you pass one that already exists it will override the original. | ||
:{{tip|<code><parameter> ""</code> can be used to remove an established value.}} | :{{tip|<code><parameter> ""</code> can be used to remove an established value.}} | ||
<code>Patch</code>'s only limitation is that it cannot change a material's [[shader]]. | |||
== Example == | == Example == | ||
Revision as of 03:25, 31 December 2008
Patch is a special shader that allows materials to inherit from each other. This is achieved with two commands:
include- The base material from which to inherit. Can be anything.
insert- The parameters to add, inside
{and}. If you pass one that already exists it will override the original.
Tip:<parameter> ""can be used to remove an established value.
Patch's only limitation is that it cannot change a material's shader.
Example
patch
{
include materials\models\infected\common\common_infected_shared.vmt
insert
{
$basetexture models\infected\common\military_national_guard\common_military_upper_01
}
}
include requires the complete path to the base material, including the materials\ folder and .vmt extension.