VTFTool: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
m (→See also) |
||
Line 5: | Line 5: | ||
Elements of VTFTool's source code has now been integrated into [[VTFEdit]] which superceeds it. | Elements of VTFTool's source code has now been integrated into [[VTFEdit]] which superceeds it. | ||
== | == External Links == | ||
[http://www.wunderboy.org/sourceapps.php#vtftool VTFTool Homepage] | *[http://www.wunderboy.org/sourceapps.php#vtftool VTFTool Homepage] | ||
[http://nemesis.thewavelength.net/index.php?p=38 VTFEdit Homepage] | *[http://nemesis.thewavelength.net/index.php?p=38 VTFEdit Homepage] | ||
[[Category:Third Party Tools]] | [[Category:Third Party Tools]] | ||
[[Category:Material System]] | [[Category:Material System]] |
Revision as of 08:32, 11 September 2005
VTFTool by Jed (aka Wunderboy) is a windows base replacement for several SDK command line tools for handling VTF texture files. Like VTF2TGA, it can take a VTF file or folder of files, and convert them back into TGA format for editing. You can also export all the MIP images for a texutre, plus export a TXT file which contains the config settings for re-compiling the TGA back into VTF format. It can also convert TGA files into VTF format and create a basic VMT shader file for your texture.
It is not a fully integrated creation tool, but designed more as a simple GUI replacement for the default SDK tools.
Elements of VTFTool's source code has now been integrated into VTFEdit which superceeds it.