Env hudhint: Difference between revisions
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Warning:If an unlocalized string (ex. "%+USE to use") is typed directly in editor, then Hammer will become confused the next time that VMF is loaded, and freeze during the process! See Keyvalue "message".
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== Availability == | == Availability == | ||
{{in game|point}} {{game-base}} | {{in game|point}} {{game-base}} | ||
In code it is represented by class CEnvHudHint, defined in EnvHudHint.cpp. | |||
== Keyvalues == | == Keyvalues == |
Revision as of 13:19, 15 December 2008
Template:Wrongtitle Template:Base point
Entity description
An entity to control the display of HUD hints. HUD hints are used to show the player what key is bound to a particular command.

Availability
Template:In game Template:Game-base In code it is represented by class CEnvHudHint, defined in EnvHudHint.cpp.
Keyvalues
- Template:Kv Targetname
- message
- <string> This should be set to match the desired HUD hint entry in the
hl2\resource\valve_english.txt
file packed within theSteam/SteamApps/source engine.gcf
file.
Inputs
- ShowHudHint
- Shows the hint message.
- Hides the hint message.
Outputs
See also
- env_message - A similar entity that displays other predefined messages on the screen.