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| TomEdwards (talk | contribs) No edit summary | TomEdwards (talk | contribs)   (bump map tip) | ||
| Line 2: | Line 2: | ||
| '''$detail''' specifies a [[wikipedia:Grayscale|grayscale]] [[texture]] with which Source will add high-resolution detail when the material is viewed up close, by darkening the [[albedo]] appropriately. It is very effective for increasing the apparent resolution of a texture, and was used extensively in [[Episode Two]]. | '''$detail''' specifies a [[wikipedia:Grayscale|grayscale]] [[texture]] with which Source will add high-resolution detail when the material is viewed up close, by darkening the [[albedo]] appropriately. It is very effective for increasing the apparent resolution of a texture, and was used extensively in [[Episode Two]]. | ||
| {{tip|A [[bump map]] can perform the same job as a detail texture, but is more [[expensive]].}} | |||
| == Syntax == | == Syntax == | ||
Revision as of 14:11, 1 December 2008
$detail specifies a grayscale texture with which Source will add high-resolution detail when the material is viewed up close, by darkening the albedo appropriately. It is very effective for increasing the apparent resolution of a texture, and was used extensively in Episode Two.
Syntax
$detail <texture>
You will probably want to use at least $detailscale (see below) as well.
Additional parameters
- $detailscale <float>
- Fits the detail texture onto the material the given number of times. Generally around 7 or 8 for a 128px detail texture; default is 4.
- $detailblendfactor <normal>
- Intensity of the detail's darkening of the albedo. Effectively an $alphavalue.
- $detailblendmode <bool>
- Enable to make the detail texture darken the albedo more.
- $detailtint "<RGB matrix>"
- Modifies the colour of the detail texture.
- $detailframe <int>
- The frame to start animated detail texture on. Requires DX9.
- $detail_alpha_mask_base_texture <bool?>
- Todo: Something to do with maskingRequires DX9.$basetexturewith$detail's alpha channel?
Valve's detail textures
Valve's stock detail textures (available in OB only) are best used with the following pre-configured values:
$detail detail\noise_detail_01 // e.g. for brickwork, concrete... $detailscale 7.74 $detailblendfactor 0.8 $detailblendmode 0
$detail detail\metal_detail_01 $detailscale 4.283 $detailblendfactor .65 $detailblendmode 0
$detail detail\rock_detail_01 $detailscale 11 $detailblendfactor 1 $detailblendmode 0
$detail detail\plaster_detail_01 $detailscale 6.783 $detailblendfactor .8 $detailblendmode 0
There is also detail\wood_detail_01, but no stock material seems to use it.

