$detail: Difference between revisions
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[[Image:Detail.jpg|frame|right|A detail texture (noise_detail_01), and its effect when applied to a material (left).]] | [[Image:Detail.jpg|frame|right|A detail texture (noise_detail_01), and its effect when applied to a material (left).]] | ||
'''$detail''' specifies a [[ | '''$detail''' specifies a [[wikipedia:Grayscale|grayscale]] [[texture]] with which Source will add high-resolution detail when the material is viewed up close, by darkening the [[albedo]] appropriately. It is very effective for increasing the apparent resolution of a texture, and was used extensively in [[Episode Two]]. | ||
== Syntax == | == Syntax == | ||
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: Intensity of the detail's darkening of the albedo. Effectively an <code>[[$alpha]]</code> value. | : Intensity of the detail's darkening of the albedo. Effectively an <code>[[$alpha]]</code> value. | ||
; <code>$detailblendmode <[[bool]]></code> | ; <code>$detailblendmode <[[bool]]></code> | ||
: Enable to make the detail texture darken the albedo more. | : Enable to make the detail texture darken the [[albedo]] more. | ||
; <code>$detailtint "<[[RGB]] matrix>"</code> | ; <code>$detailtint "<[[RGB]] matrix>"</code> | ||
: Modifies the colour of the detail texture. | : Modifies the colour of the detail texture. | ||
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There is also <code>detail\wood_detail_01</code>, but no stock material seems to use it. | There is also <code>detail\wood_detail_01</code>, but no stock material seems to use it. | ||
{{otherlang:en}} | |||
{{otherlang:en:fr|$detail:fr}} | |||
[[Category:List of Shader Parameters|D]] | [[Category:List of Shader Parameters|D]] | ||
Revision as of 14:09, 1 December 2008
$detail specifies a grayscale texture with which Source will add high-resolution detail when the material is viewed up close, by darkening the albedo appropriately. It is very effective for increasing the apparent resolution of a texture, and was used extensively in Episode Two.
Syntax
$detail <texture>
You will probably want to use at least $detailscale (see below) as well.
Additional parameters
$detailscale <float>- Fits the detail texture onto the material the given number of times. Generally around 7 or 8 for a 128px detail texture; default is 4.
$detailblendfactor <normal>- Intensity of the detail's darkening of the albedo. Effectively an
$alphavalue. $detailblendmode <bool>- Enable to make the detail texture darken the albedo more.
$detailtint "<RGB matrix>"- Modifies the colour of the detail texture.
$detailframe <int>- The frame to start animated detail texture on. Requires DX9.
$detail_alpha_mask_base_texture <bool?>- Todo: Something to do with maskingRequires DX9.
$basetexturewith$detail's alpha channel?
Valve's detail textures
Valve's stock detail textures (available in OB only) are best used with the following pre-configured values:
$detail detail\noise_detail_01 // e.g. for brickwork, concrete... $detailscale 7.74 $detailblendfactor 0.8 $detailblendmode 0
$detail detail\metal_detail_01 $detailscale 4.283 $detailblendfactor .65 $detailblendmode 0
$detail detail\rock_detail_01 $detailscale 11 $detailblendfactor 1 $detailblendmode 0
$detail detail\plaster_detail_01 $detailscale 6.783 $detailblendfactor .8 $detailblendmode 0
There is also detail\wood_detail_01, but no stock material seems to use it.
