Your First Left 4 Dead Map: Difference between revisions
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<center>[[Image:Tut title.png]]</center> | <center>[[Image:Tut title.png]]</center> | ||
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* weapon_smg_spawn | * weapon_smg_spawn | ||
* weapon_pumpshotgun_spawn | * weapon_pumpshotgun_spawn | ||
== The Director == | |||
Creating areas for the infected to spawn. | |||
* info_director | |||
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== Creating Panic Events == | == Creating Panic Events == | ||
Triggering the info_director and | Triggering the info_director and summoning the horde. | ||
* info_game_event_proxy | * info_game_event_proxy | ||
* ambient_generic | * ambient_generic |
Revision as of 19:31, 26 November 2008
This tutorial will cover the basics of Left 4 Dead mapping. It will go in specifics on the entities, the director, weapons and spawns. Do note that it will not be for new mappers: the setting up of hammer and extreme basics are already covered in tutorials.

Intro Sequences
- logic_choreographed_scene
- point_viewcontrol_survivor
- point_viewcontrol_multiplayer
- env_fade
The initial spawn area
- info_survivor_position
- weapon_first_aid_kit_spawn
- weapon_ammo_spawn
- weapon_smg_spawn
- weapon_pumpshotgun_spawn
The Director
Creating areas for the infected to spawn.
- info_director
Item and Weapon Catches
Setting the flags for random spawn locations
- weapon_molotov_spawn
- weapon_pipe_bomb_spawn
- weapon_pistol_spawn
- weapon_pain_pills_spawn
- weapon_ammo_spawn
- weapon_hunting_rifle_spawn
- weapon_autoshotgun_spawn
Rescue Closets
Bringing dead players back into the game.
- info_survivor_rescue
- rescueEyePos
Creating Panic Events
Triggering the info_director and summoning the horde.
- info_game_event_proxy
- ambient_generic
- logic_timer
In-game examples
- Car alarms
- Metal detectors
Crescendo Events
Intermediate objectives
- func_button
- filter_activator_team
- info_game_event_proxy
Safe Houses
- prop_door_rotating_checkpoint
Changing between levels inside a campaign
- info_landmark
- info_changelevel
The Finale
Ending the campaign.
Building the NAV mesh
Basic
- nav_edit 1
- nav_generate
- nav_analyze
- nav_edit 0
Advanced
Notes
Doors
- Type: prop_door_rotating
- Frame Dimensions: width: 56, height: 104
- World Model: models/props_doors/doormainmetal01.mdl
FAQ
Common questions and problems
- How do I make the infected spawn?
- Why won't the survivor bots move?
- Why is the molotov fire / Smoker's smoke not visible in-game?
- Why won't my rescue closets work?
Error messages and what they mean
- NAV ERRORS - Map is unplayable!
- Missing nav file for mapname.bsp
- The nav file for mapname.bsp is built from an old version of the map
- Missing Battlefield check found N areas
- WARN: CL4DBasePanel::UpdateProgressBar called outside of level loading, discarded!
- GetGoalArea: Cannot find SPAWN_RESCUE_CLOSET area in FINALE, thus cannot guarantee reachability of goal area.
- GetGoalArea: Cannot find end area - no checkpoint or finale located.
- ComputeFlowDistances: ERROR - Cannot compute flow.