Your First Left 4 Dead Map: Difference between revisions

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This tutorial will cover the basics of Left 4 Dead mapping. It will go in specifics on the entities, the director, weapons and spawns.
This tutorial will cover the basics of Left 4 Dead mapping. It will go in specifics on the entities, the director, weapons and spawns.
Do note that it will not be for new mappers: the setting up of hammer and extreme basics are already covered in tutorials.
Do note that it will not be for new mappers: the setting up of hammer and extreme basics are already covered in tutorials.


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=== Advanced ===
=== Advanced ===
== Notes ==
<!--
This is a rough list of notes for now, eventually these notes should be removed from here and  integrated into the article.
-->
'''Doors'''
:'''Type:''' prop_door_rotating
:'''Frame Dimensions:''' '''width:''' 56, '''height:''' 104
:'''World Model:''' models/props_doors/doormainmetal01.mdl


== See also ==
== See also ==
* [[Left 4 Dead Level Creation]]
* [[Left 4 Dead Level Creation]]

Revision as of 10:18, 23 November 2008

This tutorial will cover the basics of Left 4 Dead mapping. It will go in specifics on the entities, the director, weapons and spawns. Do note that it will not be for new mappers: the setting up of hammer and extreme basics are already covered in tutorials.



Tut title.png

The Director

  • info_director


The initial spawn area

  • info_survivor_position
  • point_viewcontrol_survivor
  • weapon_first_aid_kit_spawn
  • weapon_ammo_spawn
  • weapon_smg_spawn
  • weapon_pumpshotgun_spawn


Item Catches

Setting the flags for random spawn locations

  • weapon_molotov_spawn
  • weapon_pipe_bomb_spawn
  • weapon_pistol_spawn
  • weapon_pain_pills_spawn
  • weapon_ammo_spawn
  • weapon_hunting_rifle_spawn
  • weapon_autoshotgun_spawn


Respawn Closets

  • info_survivor_rescue
    • rescueEyePos


Safehouses

  • prop_door_rotating_checkpoint


Changing between levels inside a campaign

  • info_landmark


Building the NAV mesh

Basic

nav_edit 1
nav_generate
nav_analyze
nav_edit 0

Advanced

Notes

Doors

Type: prop_door_rotating
Frame Dimensions: width: 56, height: 104
World Model: models/props_doors/doormainmetal01.mdl

See also