Func precipitation: Difference between revisions
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| {{ep1 add|3}} || {{ep1 add|Snowfall}} | | {{ep1 add|3}} || {{ep1 add|Snowfall}} | ||
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| 4 || N/A | |||
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| {{l4d add|5}} || {{l4d add|Rain}} | | {{l4d add|5}} || {{l4d add|Rain}} |
Revision as of 08:23, 22 November 2008
Template:Wrongtitle Template:Base brush
Entity Description
A brush entity that creates rain and snow inside its volume.
Rain Related Console Commands
There are a number of console commands that control func_precipitation rendering. These include: r_rainalpha, r_rainalphapow, r_raindensity, r_rainlength, r_RainHack, r_rainlength, r_RainProfile (displays stats on rain rendering costs), r_RainRadius, r_RainSideVel (controls sideways movement of the rain particles, e.g. to simulate rain in the wind), r_RainSimulate (toggles animation on the rain; freezes the rain when set to 0), r_rainspeed, r_RainSplashPercentage and r_rainwidth.
Todo: The names of these seem descriptive enough for most of them, but what do r_rainalphapow and r_RainHack do?
- See also Precipitation issues - details various issues and workarounds involving the use of this entity.
Keyvalues
- renderamt
- <integer> Density (0-100%)
- rendercolor
- ⇆#000000rgb(0,0,0)⇆ Color (R G B)
- preciptype
- <choices> Precipitation Type
Literal Value Description 0 Rain 1 Snow Template:Ep1 add Template:Ep1 add Template:Ep1 add Template:Ep1 add 4 N/A Template:L4d add Template:L4d add