Weapon ammo spawn: Difference between revisions
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Note:The current description of this entity is based on unofficial data based on data mining. Anything that may be read here is largely incomplete or, in some cases, incorrect.
Note:Ammo and count is usually unspecified for ammo spawnpoints.
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== Entity description == | == Entity description == | ||
A possible spawnpoint for ammo restock in Left 4 Dead. | A possible spawnpoint for ammo restock in Left 4 Dead. | ||
== Outputs == | |||
* '''OnPlayerTouch''' | |||
:Fires an Output when Player touches the ammo stock. | |||
* '''OnCacheInteraction''' | |||
:Fires an Output when the Player uses the ammo stock. | |||
* '''OnIgnite''' | |||
:Fires an Output when the ammo stock is on fire. | |||
* '''OnKilled''' | |||
:Fires an Output when it gets removed. | |||
== Keyvalues == | == Keyvalues == |
Revision as of 13:15, 14 November 2008

Entity description
A possible spawnpoint for ammo restock in Left 4 Dead.
Outputs
- OnPlayerTouch
- Fires an Output when Player touches the ammo stock.
- OnCacheInteraction
- Fires an Output when the Player uses the ammo stock.
- OnIgnite
- Fires an Output when the ammo stock is on fire.
- OnKilled
- Fires an Output when it gets removed.
Keyvalues

Flags
- Enable Physics : [1]
- Must Exist : [2]