Weapon autoshotgun spawn: Difference between revisions

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== Keyvalues ==
== Keyvalues ==
*{{kv prop dynamic base}}
{{kv weapon l4d}}
*{{kv parentname}}
== Flags ==
*{{kv global}}
{{fl weapon l4d}}
*{{kv enabledisable}}
*'''solid'''
:<choices> Collisions.
:{|
! Literal value || Description
|-
| 0 || Not Solid
|-
| 2 || Use Bounding Box
|-
| 6 || Use VPhysics
|}


[[Category:Left 4 Dead Entities]]
[[Category:Left 4 Dead Entities]]

Revision as of 06:03, 9 November 2008

Note.pngNote:The current description of this entity is based on unofficial data based on data mining. Anything that may be read here is largely incomplete or, in some cases, incorrect.

Entity description

A possible spawnpoint for automatic shotguns in Left 4 Dead.

Keyvalues

Template:Kv weapon l4d

Flags

Enable Physics : [1]
Must Exist : [2]
Infinite items (overrides count) : [8] (only in Left 4 Dead 2)
Absorb any dropped weapon type : [4] (only in Left 4 Dead 2)
Don't cluster with similar items : [131072] (only in Left 4 Dead)