$ssbump: Difference between revisions

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'''$ssbump''' is a [[material]] parameter that flags a [[$bumpmap]] as being self-shadowing. It is only supported with <code>[[LightmappedGeneric]]</code>.
'''$ssbump''' is a [[material]] parameter that flags a [[$bumpmap]] as being self-shadowing. It is only supported with <code>[[LightmappedGeneric]]</code> and requires the [[Orange Box]].


You can read more about the technology behind it [http://www.valvesoftware.com/publications/2007/SIGGRAPH2007_EfficientSelfShadowedRadiosityNormalMapping.pdf in this paper].
You can read more about the technology behind it [http://www.valvesoftware.com/publications/2007/SIGGRAPH2007_EfficientSelfShadowedRadiosityNormalMapping.pdf in this paper].

Revision as of 12:38, 21 September 2008

$ssbump is a material parameter that flags a $bumpmap as being self-shadowing. It is only supported with LightmappedGeneric and requires the Orange Box.

You can read more about the technology behind it in this paper.

Tip.pngTip:Self-shadowed normal mapping is actually faster than the standard method!

Example

rockwall_cave_02a_height-ssbump.vtf
LightmappedGeneric
{
	$basetexture nature/rockwall_cave02a
	$surfaceprop concrete
	$bumpmap nature/rockwall_cave_02a_height-ssbump
	$ssbump 1
}

Creating self-shadowing bump maps

Valve's tools for creating ssbumps aren't in the SDK yet, but there is a way to create them manually.