AI Learning: Zombie: Difference between revisions
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== NPC_Zombie == | == NPC_Zombie == | ||
''NPC_Zombie'''s are the basic melee character used in Half-Life 2, they require no real work to be implemented and used within a map and can be spawned using the console and entering "''npc_create npc_zombie''", you may access the [[console]] by pressing the tildé key located on the upper-left of most | ''NPC_Zombie'''s are the basic melee character used in Half-Life 2, they require no real work to be implemented and used within a map and can be spawned using the console and entering "''npc_create npc_zombie''", you may access the [[console]] by pressing the tildé key located on the upper-left of most Common keyboards. | ||
== Notable Information == | == Notable Information == |
Revision as of 05:07, 17 August 2008
NPC_Zombie
NPC_Zombie's are the basic melee character used in Half-Life 2, they require no real work to be implemented and used within a map and can be spawned using the console and entering "npc_create npc_zombie", you may access the console by pressing the tildé key located on the upper-left of most Common keyboards.
Notable Information
Entering "zombie_headcrabless 1" into the console results in the headcrab attachment model and headcrab death spawning scripts both being disabled, can be reverted by placing "0" where "1" is.
Requirements for Usage
As most NPCs, the Zombie requires path nodes in order to navigate and function more appropriately, if there are no nodes then the zombie will either stand idle awaiting enemy contact, or will wander mindlessly.
Best methods of Use
Needless to say, Zombies work much more effectively using scripted sequences and animations, these both add to the mood and gameplay of maps.
Most players do enjoy seeing random sequences in where, let us say, a zombie breaks through a door - such an effect is created with the use of scripted sequences, many great examples of zombies with scripts can be seen in the Ravenholm chapters of the game where zombies are constantly breaking through doors, barricades, flipping junk at you, and best of all; climbing up drain pipes.
Incomplete
To be completed... --Sithis 15:10, 2 Apr 2008 (PDT)