$detail: Difference between revisions
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		
		
	
| TomEdwards (talk | contribs) | TomEdwards (talk | contribs)  | ||
| Line 15: | Line 15: | ||
| ; <code>$detailblendfactor <[[normal]]></code> | ; <code>$detailblendfactor <[[normal]]></code> | ||
| : Intensity of the detail's darkening of the albedo. Effectively an <code>[[$alpha]]</code> value. | : Intensity of the detail's darkening of the albedo. Effectively an <code>[[$alpha]]</code> value. | ||
| ; <code>$detailblendmode <[[ | ; <code>$detailblendmode <[[bool]]></code> | ||
| :  | : Enable to make the detail texture darken the albedo more. | ||
| ; <code>$detailtint "<[[RGB]] matrix>"</code> | |||
| : Modifies the colour of the detail texture. | |||
| ; <code>$detailframe <int></code> | ; <code>$detailframe <int></code> | ||
| : The frame to start animated detail texture on. Requires DX9. | : The frame to start animated detail texture on. Requires DX9. | ||
Revision as of 12:32, 15 July 2008
$detail specifies a greyscale texture with which Source will add high-resolution detail when the material is viewed up close, by darkening the albedo appropriately. It is very effective for increasing the apparent resolution of a texture, and was used extensively in Episode Two.
Syntax
$detail <texture>
You will probably want to use at least $detailscale (see below) as well.
Additional parameters
- $detailscale <float>
- Fits the detail texture onto the material the given number of times. Generally around 7 or 8 for a 128px detail texture.
- $detailblendfactor <normal>
- Intensity of the detail's darkening of the albedo. Effectively an $alphavalue.
- $detailblendmode <bool>
- Enable to make the detail texture darken the albedo more.
- $detailtint "<RGB matrix>"
- Modifies the colour of the detail texture.
- $detailframe <int>
- The frame to start animated detail texture on. Requires DX9.
- $detail_alpha_mask_base_texture <bool?>
- Todo: Something to do with maskingRequires DX9.$basetexturewith$detail's alpha channel?
Valve's detail textures
Valve's stock detail textures (available in OB only) are best used with the following pre-configured values:
$detail detail\noise_detail_01 // e.g. for brickwork, concrete... $detailscale 7.74 $detailblendfactor 0.8 $detailblendmode 0
$detail detail\metal_detail_01 $detailscale 4.283 $detailblendfactor .65 $detailblendmode 0
$detail detail\rock_detail_01 $detailscale 11 $detailblendfactor 1 $detailblendmode 0
$detail detail\plaster_detail_01 $detailscale 6.783 $detailblendfactor .8 $detailblendmode 0
There is also detail\wood_detail_01, but no stock material seems to use it.
