$detail: Difference between revisions
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[[Image:Detail.jpg|frame|right|A detail texture (noise_detail_01), and its effect when applied to a material.]] | [[Image:Detail.jpg|frame|right|A detail texture (noise_detail_01), and its effect when applied to a material (left).]] | ||
'''$detail''' specifies a [[greyscale]] [[texture]] with which Source will add high-resolution detail when the material is viewed up close, by darkening the [[albedo]] appropriately. It is very effective for increasing the apparent resolution of a texture, and was used extensively in [[Episode Two]]. | '''$detail''' specifies a [[greyscale]] [[texture]] with which Source will add high-resolution detail when the material is viewed up close, by darkening the [[albedo]] appropriately. It is very effective for increasing the apparent resolution of a texture, and was used extensively in [[Episode Two]]. | ||
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== Additional parameters == | == Additional parameters == | ||
; <code>$detailscale <[[float]]></code> | ; <code>$detailscale <[[float]]></code> | ||
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$detailblendmode 0 | $detailblendmode 0 | ||
There is also <code>detail\wood_detail_01</code>, but | There is also <code>detail\wood_detail_01</code>, but no stock material seems to use it. | ||
[[Category:List of Shader Parameters|D]] | [[Category:List of Shader Parameters|D]] | ||
[[Category:VMT Texture Reference]] | [[Category:VMT Texture Reference]] |
Revision as of 04:12, 15 July 2008
$detail specifies a greyscale texture with which Source will add high-resolution detail when the material is viewed up close, by darkening the albedo appropriately. It is very effective for increasing the apparent resolution of a texture, and was used extensively in Episode Two.
Syntax
$detail <texture>
You will probably want to use at least $detailscale
(see below) as well.
Additional parameters
$detailscale <float>
- Fits the detail texture onto the material the given number of times. Generally around 7 or 8 for a 128px detail texture.
$detailblendfactor <normal>
- Intensity of the detail's darkening of the albedo. Effectively an
$alpha
value. $detailblendmode <int?>
- Todo: What are the modes?
$detailframe <int>
- The frame of an animated texture to use. Requires DX9.
$detail_alpha_mask_base_texture <bool?>
- Todo: Something to do with maskingRequires DX9.
$basetexture
with$detail
's alpha channel?
Valve's detail textures
Valve's stock detail textures (available in OB only) are best used with the following pre-configured values:
$detail detail\noise_detail_01 // e.g. for brickwork, concrete... $detailscale 7.74 $detailblendfactor 0.8 $detailblendmode 0
$detail detail\metal_detail_01 $detailscale 4.283 $detailblendfactor .65 $detailblendmode 0
$detail detail\rock_detail_01 $detailscale 11 $detailblendfactor 1 $detailblendmode 0
$detail detail\plaster_detail_01 $detailscale 6.783 $detailblendfactor .8 $detailblendmode 0
There is also detail\wood_detail_01
, but no stock material seems to use it.