$selfillum: Difference between revisions
Jump to navigation
Jump to search
TomEdwards (talk | contribs) No edit summary |
TomEdwards (talk | contribs) No edit summary |
||
Line 1: | Line 1: | ||
The [[$selfillum]] [[VMT command]] makes a material glow in the dark. Shaders commonly support this effect. | The [[$selfillum]] [[VMT command]] makes a material glow in the dark. Shaders commonly support this effect. | ||
The effect is masked | The effect is masked by default by the [[alpha channel]] of <code>[[$basetexture]]</code>, but there are other options (see below). Wherever the mask is located, white areas are self-illuminated while black areas are not. | ||
==VMT syntax example== | ==VMT syntax example== | ||
Line 19: | Line 19: | ||
: Adjusts the colour of the self-illumination effect. Default value is "[1 1 1]". | : Adjusts the colour of the self-illumination effect. Default value is "[1 1 1]". | ||
;<code>$selfillummask <texture></code> | ;<code>$selfillummask <texture></code> | ||
: A dedicated | : A dedicated mask texture for the effect. Might not work in Ep1. | ||
; <code>$selfillum_envmapmask_alpha <[[bool]]></code> | ; <code>$selfillum_envmapmask_alpha <[[bool]]></code> | ||
: Has the material derive its self-illumination mask from the alpha channel of the <code>[[$envmapmask]]</code>. Requires DirectX 9. | : Has the material derive its self-illumination mask from the alpha channel of the <code>[[$envmapmask]]</code>. Requires DirectX 9. |
Revision as of 02:23, 13 July 2008
The $selfillum VMT command makes a material glow in the dark. Shaders commonly support this effect.
The effect is masked by default by the alpha channel of $basetexture
, but there are other options (see below). Wherever the mask is located, white areas are self-illuminated while black areas are not.
VMT syntax example
$selfillum <bool>
LightmappedGeneric { $basetexture props/tvscreen005a $selfillum 1 $surfaceprop glass }
Additional parameters
$selfillumtint <RGB matrix>
- Adjusts the colour of the self-illumination effect. Default value is "[1 1 1]".
$selfillummask <texture>
- A dedicated mask texture for the effect. Might not work in Ep1.
$selfillum_envmapmask_alpha <bool>
- Has the material derive its self-illumination mask from the alpha channel of the
$envmapmask
. Requires DirectX 9.