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The [[$selfillum]] [[VMT command]] | The [[$selfillum]] [[VMT command]] makes a material glow in the dark. Shaders commonly support this effect. | ||
The effect is masked either by the [[alpha channel]] of <code>[[$basetexture]]</code> or with a greyscale texture specified with <code>$selfillummask</code>. In either case, white areas are self-illuminated while black areas are not. | |||
==VMT syntax example== | ==VMT syntax example== | ||
$selfillum <[[bool]]> | |||
[[LightmappedGeneric]] | |||
{ | { | ||
[[$basetexture]] props/tvscreen005a | |||
'''$selfillum 1''' | |||
[[$surfaceprop]] glass | |||
} | } | ||
==Additional | ==Additional parameters== | ||
; <code>$selfillumtint <[[RGB]] matrix></code> | |||
: Adjusts the colour of the self-illumination effect. Default value is "[1 1 1]". | |||
;<code>$selfillummask <texture></code> | |||
: A dedicated masking texture for the effect. If this command is not used, the [[alpha channel]] of <code>$basetexture</code> will be used instead. Might not work in Ep1. | |||
; <code>$selfillum_envmapmask_alpha <[[bool]]></code> | |||
: Has the material derive its self-illumination mask from the alpha channel of the <code>[[$envmapmask]]</code>. Requires DirectX 9. | |||
[[Category:List of Shader Parameters]] | [[Category:List of Shader Parameters]] | ||
[[Category:VMT Lighting]] | [[Category:VMT Lighting]] |
Revision as of 02:22, 13 July 2008
The $selfillum VMT command makes a material glow in the dark. Shaders commonly support this effect.
The effect is masked either by the alpha channel of $basetexture
or with a greyscale texture specified with $selfillummask
. In either case, white areas are self-illuminated while black areas are not.
VMT syntax example
$selfillum <bool>
LightmappedGeneric { $basetexture props/tvscreen005a $selfillum 1 $surfaceprop glass }
Additional parameters
$selfillumtint <RGB matrix>
- Adjusts the colour of the self-illumination effect. Default value is "[1 1 1]".
$selfillummask <texture>
- A dedicated masking texture for the effect. If this command is not used, the alpha channel of
$basetexture
will be used instead. Might not work in Ep1. $selfillum_envmapmask_alpha <bool>
- Has the material derive its self-illumination mask from the alpha channel of the
$envmapmask
. Requires DirectX 9.