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The [[$selfillum]] [[VMT command]]   | The [[$selfillum]] [[VMT command]] makes a material glow in the dark. Shaders commonly support this effect.  | ||
The effect is masked either by the [[alpha channel]] of <code>[[$basetexture]]</code> or with a greyscale texture specified with <code>$selfillummask</code>. In either case, white areas are self-illuminated while black areas are not.  | |||
==VMT syntax example==  | ==VMT syntax example==  | ||
 $selfillum <[[bool]]>  | |||
  [[LightmappedGeneric]]  | |||
  {  |   {  | ||
      [[$basetexture]] props/tvscreen005a  | |||
      '''$selfillum 1'''  | |||
      [[$surfaceprop]] glass  | |||
  }  |   }  | ||
==Additional   | ==Additional parameters==  | ||
; <code>$selfillumtint <[[RGB]] matrix></code>  | |||
: Adjusts the colour of the self-illumination effect. Default value is "[1 1 1]".  | |||
;<code>$selfillummask <texture></code>  | |||
: A dedicated masking texture for the effect. If this command is not used, the [[alpha channel]] of <code>$basetexture</code> will be used instead. Might not work in Ep1.  | |||
; <code>$selfillum_envmapmask_alpha <[[bool]]></code>  | |||
: Has the material derive its self-illumination mask from the alpha channel of the <code>[[$envmapmask]]</code>. Requires DirectX 9.  | |||
[[Category:List of Shader Parameters]]  | [[Category:List of Shader Parameters]]  | ||
[[Category:VMT Lighting]]  | [[Category:VMT Lighting]]  | ||
Revision as of 01:22, 13 July 2008
The $selfillum VMT command makes a material glow in the dark. Shaders commonly support this effect.
The effect is masked either by the alpha channel of $basetexture or with a greyscale texture specified with $selfillummask. In either case, white areas are self-illuminated while black areas are not.
VMT syntax example
$selfillum <bool>
LightmappedGeneric { $basetexture props/tvscreen005a $selfillum 1 $surfaceprop glass }
Additional parameters
$selfillumtint <RGB matrix>- Adjusts the colour of the self-illumination effect. Default value is "[1 1 1]".
 $selfillummask <texture>- A dedicated masking texture for the effect. If this command is not used, the alpha channel of 
$basetexturewill be used instead. Might not work in Ep1. $selfillum_envmapmask_alpha <bool>- Has the material derive its self-illumination mask from the alpha channel of the 
$envmapmask. Requires DirectX 9.