$selfillum: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (→‎See Also: more links)
m (reminder for later)
Line 16: Line 16:
The [[$selfillumtint]] [[VMT command]] is used to adjust the color of [[$selfillum]].
The [[$selfillumtint]] [[VMT command]] is used to adjust the color of [[$selfillum]].
  "$selfillumtint" {{todo|values?}}
  "$selfillumtint" {{todo|values?}}
{{todo|$selfillummask}}


==See Also==
==See Also==

Revision as of 01:39, 13 July 2008

The $selfillum VMT command uses the alpha channel of the $basetexture to set minumum clamps on the lighting, making it seem like the material glows in the dark.

  • Alternatively, for Dx9 only, see $selfillum_envmapmask_alpha to use the alpha channel of the $envmapmask VTF for the luminosity map.
  • For the texture's alpha channel, a value of 255 means 100% self-illumination, while an alpha value of 0 means 0% self-illumination.

VMT syntax example

"LightmappedGeneric"
{
    "$basetexture" "props/tvscreen005a"
    "$selfillum" "1"
    "$surfaceprop" "glass"
}

Additional Parameters

$selfillumtint

The $selfillumtint VMT command is used to adjust the color of $selfillum.

"$selfillumtint"

Todo: values?
Todo: $selfillummask

See Also