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| TomEdwards (talk | contribs)  (redone) | TomEdwards (talk | contribs)  No edit summary | ||
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| The '''$basetexture''' [[VMT]] command  | The '''$basetexture''' [[VMT]] command defines an [[albedo]] texture. It is very rare for a material not to use this command. | ||
| ==VMT syntax  == | ==VMT syntax  == | ||
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|   [[LightmappedGeneric]] |   [[LightmappedGeneric]] | ||
|   { |   { | ||
|   	$basetexture	brick/brickwall031b | |||
|   } |   } | ||
Revision as of 05:14, 12 July 2008
The $basetexture VMT command defines an albedo texture. It is very rare for a material not to use this command.
VMT syntax
$basetexture <texture without extension, relative to '<game>/materials/'>
LightmappedGeneric { $basetexture brick/brickwall031b }
Additional Parameters
- $basetexturetransform <matrix>
- Transforms the image from the base texture before use in the material. Requires DirectX 9.
- The default position is center .5 .5 scale 1 1 rotate 0 translate 0 0.- centerdefines the point of rotation. Only useful if- rotateis being used.
- scalefits the texture into the material the given number of times.- 2 1is a 50% scale in the horizontal X axis while the vertical Y axis is still at original scale.
- rotaterotates the texture counter-clockwise in degrees. Accepts any number, including negatives.
- translateshifts the texture by the given numbers.- .5will shift it half-way. 1 will shift it once completely over, which is the same as not moving it at all.
  Note:All values must be included! Note:All values must be included!
 Bug:Scaling the texture may cause odd issues where the Texture Lock tool in Hammer will not actually lock the texture in place.  [todo tested in ?] Bug:Scaling the texture may cause odd issues where the Texture Lock tool in Hammer will not actually lock the texture in place.  [todo tested in ?]
 Bug:Rotating textures applied on brushes will rotate around the map origin (confirm: Orangebox engine only?). A fix for this is to change the center position in the VMT to the brush's origin.  [todo tested in ?] Bug:Rotating textures applied on brushes will rotate around the map origin (confirm: Orangebox engine only?). A fix for this is to change the center position in the VMT to the brush's origin.  [todo tested in ?]
 
- $basetextureoffset <normal>
- Todo: DX8 version of translate?
- $basetexturescale <normal>
- Todo: DX8 version of scale?
$basetexture2
Some shaders (most notably WorldVertexTransition) allow the use of two albedos. The second texture is handled by a mirrored set of commands with '2' in their name:
- $basetexture2
- $basetexturetransform2
- Todo:$basetextureoffset2 <normal>?
- Todo:$basetexturescale2 <normal>?
There are further '2' commands applying to various shader effects, which are each documented in their respective articles.