$basetexture: Difference between revisions
		
		
		
		
		
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| TomEdwards (talk | contribs)   (redone) | |||
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| The '''$basetexture''' [[VMT]] command specifies the texture to use in the material's [[albedo]]. It is very rare for a material not to use this command. | |||
| ==VMT syntax  | ==VMT syntax  == | ||
|  $basetexture	<texture without extension, relative to '<game>/materials/'> | |||
|   [[LightmappedGeneric]] |   [[LightmappedGeneric]] | ||
|   { |   { | ||
|   	[[$basetexture]]		 |   	[[$basetexture]]		brick/brickwall031b | ||
|   	$basetexturetransform	"center .5 .5 scale 1 1 rotate 0 translate 0 0" | |||
|   } |   } | ||
| == | == Additional Parameters == | ||
| ; <code>$basetexturetransform <matrix></code> | |||
| : Transforms the image from the base texture before use in the material. Requires DirectX 9. | |||
| {{VMT UVtransform}} | {{VMT UVtransform}} | ||
| ; <code>$basetextureoffset <[[normal]]></code> | |||
| : {{todo|DX8 version of translate?}} | |||
| ; <code>$basetexturescale <normal></code> | |||
| : {{todo|DX8 version of scale?}} | |||
| == | ==  $basetexture2 == | ||
| Some shaders (most notably [[WorldVertexTransition]]) allow the use of two albedos. The second texture is handled by a mirrored set of commands with '2' in their name: | |||
| * '''<code>$basetexture2</code>''' | |||
| *  | * '''<code>$basetexturetransform2</code>''' | ||
| *  | * {{todo|'''<code>$basetextureoffset2 <normal></code>'''?}} | ||
| * {{todo|'''<code>$basetexturescale2 <normal></code>'''?}} | |||
| There are further '2' commands applying to various shader effects, which are each documented in their respective articles. | |||
| [[Category:List of Shader Parameters]] | [[Category:List of Shader Parameters]] | ||
| [[Category:VMT Texture Reference]] | [[Category:VMT Texture Reference]] | ||
Revision as of 05:09, 12 July 2008
The $basetexture VMT command specifies the texture to use in the material's albedo. It is very rare for a material not to use this command.
VMT syntax
$basetexture <texture without extension, relative to '<game>/materials/'>
LightmappedGeneric { $basetexture brick/brickwall031b $basetexturetransform "center .5 .5 scale 1 1 rotate 0 translate 0 0" }
Additional Parameters
- $basetexturetransform <matrix>
- Transforms the image from the base texture before use in the material. Requires DirectX 9.
- The default position is center .5 .5 scale 1 1 rotate 0 translate 0 0.- centerdefines the point of rotation. Only useful if- rotateis being used.
- scalefits the texture into the material the given number of times.- 2 1is a 50% scale in the horizontal X axis while the vertical Y axis is still at original scale.
- rotaterotates the texture counter-clockwise in degrees. Accepts any number, including negatives.
- translateshifts the texture by the given numbers.- .5will shift it half-way. 1 will shift it once completely over, which is the same as not moving it at all.
  Note:All values must be included! Note:All values must be included!
 Bug:Scaling the texture may cause odd issues where the Texture Lock tool in Hammer will not actually lock the texture in place.  [todo tested in ?] Bug:Scaling the texture may cause odd issues where the Texture Lock tool in Hammer will not actually lock the texture in place.  [todo tested in ?]
 Bug:Rotating textures applied on brushes will rotate around the map origin (confirm: Orangebox engine only?). A fix for this is to change the center position in the VMT to the brush's origin.  [todo tested in ?] Bug:Rotating textures applied on brushes will rotate around the map origin (confirm: Orangebox engine only?). A fix for this is to change the center position in the VMT to the brush's origin.  [todo tested in ?]
 
- $basetextureoffset <normal>
- Todo: DX8 version of translate?
- $basetexturescale <normal>
- Todo: DX8 version of scale?
$basetexture2
Some shaders (most notably WorldVertexTransition) allow the use of two albedos. The second texture is handled by a mirrored set of commands with '2' in their name:
- $basetexture2
- $basetexturetransform2
- Todo:$basetextureoffset2 <normal>?
- Todo:$basetexturescale2 <normal>?
There are further '2' commands applying to various shader effects, which are each documented in their respective articles.