Talk:VBSP: Difference between revisions
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Are any other developers for the Ep2 engine using mods having trouble too, or am I the only one? Or does anything know how to fix this? --[[User:Sortie|Sortie]] 13:51, 15 Jun 2008 (PDT) | Are any other developers for the Ep2 engine using mods having trouble too, or am I the only one? Or does anything know how to fix this? --[[User:Sortie|Sortie]] 13:51, 15 Jun 2008 (PDT) | ||
:You will need to run it through Hammer. --[[user:TomEdwards|TomEdwards]] 14:05, 15 Jun 2008 (PDT) | :You will need to run it through Hammer. --[[user:TomEdwards|TomEdwards]] 14:05, 15 Jun 2008 (PDT) | ||
::I see. Hammer-based compiles are just much slower, I prefer to batch compile. I hope Valve fixes this at some point. :\ |
Revision as of 06:19, 16 June 2008
I'm sure it's been asked before, but whatever happened to the distributed compiling of maps? --AndrewNeo 13:58, 6 Jul 2005 (PDT)
Why did my Vbsp.exe try to use my internet connection when compiling just now?? --Andreasen 20:44, 18 Mar 2006 (PST)
Tested the four "new" options, and vBSP no longer recognizes the linux options. --Demented 14:42, 6 Aug 2006 (PDT)
Orange Box Version not working for mods?
Hey. I've been trying to compile the maps for my mod under the Ep2 VBSP but it doesn't seem to work correctly. When -game points to any custom folder containing a valid GameInfo.txt, vbsp fails to successfully mount HL2 content. It sprews out "Materials not found!:" for all materials used in the map, including and not limited to Tool Textures as well. (Skip, Nodraw, Trigger, everything). It also fails to load the models and thus doesn't place any in the map. As it doesn't know which textures are tool textures, all tool textures are left in the map as solid geometry. I tried compiling for the raw Ep2 and that works, yet if I move the Ep2 GameInfo.txt to any other directory and -game to that directory, it fails. Are any other developers for the Ep2 engine using mods having trouble too, or am I the only one? Or does anything know how to fix this? --Sortie 13:51, 15 Jun 2008 (PDT)
- You will need to run it through Hammer. --TomEdwards 14:05, 15 Jun 2008 (PDT)
- I see. Hammer-based compiles are just much slower, I prefer to batch compile. I hope Valve fixes this at some point. :\