Prop scaleable: Difference between revisions
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Creates a [[model]] that can be scaled through inputs. Can be scaled over time to create a gradual scaling effect. | Creates a [[model]] that can be scaled through inputs. Can be scaled over time to create a gradual scaling effect. | ||
== See also == | == See also == |
Revision as of 22:58, 10 June 2008
This point based entity is available in only Half-Life 2: Episode Two.
Creates a model that can be scaled through inputs. Can be scaled over time to create a gradual scaling effect.
See also
Keyvalues
- Name
- <string> Name of entity
- <integer> Skin of model
Outputs
Usage
You can fire several inputs to a prop_scaleable. The only one that is used by Valve is:
- SetScaleX <Integer>
- SetScaleY <Integer>
- SetScaleZ <Integer>
This sets the scale of the X Y and Z. Since this entity can be scaled over time, you must specify this in the input. For example, SetScaleX 10000.0 2 Would make it scale 10,000 times it's current size over a period of two seconds.