Exporting a model: Difference between revisions

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In Source, as with most game engines, [[model]]s are created in third-party packages before being compiled to work in-game. These tutorials will take you through the process of exporting a simple model from your chosen package for compiling with the [[studiomdl]] tool.
In Source, a [[model]]'s geometry is created in a third-party [[model editor]]. This model data must be exported in the [[SMD file format]] so that it can be  [[Compiling a model|compiled]] into a Source-Game ready [[Studiomodel]].  


Note that they will not show you how to operate the packages themselves, except where necessary to export.
{{tip|If you haven't already, see [[Model Creation Overview]].}}


*[[Exporting a model/XSI|With XSI Mod Tool]]
 
*With [[MilkShape 3D]], click <code>File > Export > Half-Life SMD</code>
These articles will guide you through the SMD export process in the [[model editor]] package of your choice. Because SMD is one of Valve's own file formats, SMD exporters are built as plug-ins for 3rd-party modelling applications. Instructions for downloading and installing the SMD export plug-in can also be found in, or from, these articles.
*[[Exporting a model/Blender|With Blender]]
 
*[[Exporting a model/Max|With 3DS Max]]
*[[Exporting a model/XSI|SMD export in XSI Mod Tool]]
*[[Exporting a model/Maya|With Maya]]
<!--*With [[MilkShape 3D]], click <code>File > Export > Half-Life SMD</code> //replace when complete-->
*[[Exporting a model/Blender|SMD export in Blender]]
*[[Exporting a model/3DS|SMD export in 3DS Max]]
*[[Exporting a model/Maya|SMD export in Maya]]
<!-- editor note:
// Chose the word "in" because the task is done while you are "in" the app. "from" would not carry the same meaning.
// Also let's use "the SMD" rather than "the model" when we're talking about how to reference, create, etc a file of this type.
-->


[[Category:Modeling]]
[[Category:Modeling]]
[[Category:Tutorials]]
[[Category:Tutorials]]

Revision as of 11:50, 5 May 2008

In Source, a model's geometry is created in a third-party model editor. This model data must be exported in the SMD file format so that it can be compiled into a Source-Game ready Studiomodel.

Tip.pngTip:If you haven't already, see Model Creation Overview.


These articles will guide you through the SMD export process in the model editor package of your choice. Because SMD is one of Valve's own file formats, SMD exporters are built as plug-ins for 3rd-party modelling applications. Instructions for downloading and installing the SMD export plug-in can also be found in, or from, these articles.