Source SDK Release Notes: Difference between revisions

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(Updated for 03/24/08 release.)
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== Source SDK Update 03/24/2007 ==
== Source SDK Update 04/30/2008 ==


== Current Known Issues ==
== Current Known Issues ==


* Cannot create shortcuts to Hammer, Faceposer, and Model Viewer.
* Cannot create shortcuts to Hammer, Faceposer, and Model Viewer.
* Linux makefiles shipped with the SDK are incomplete and will be updated in the next release.
* Linux makefiles shipped with the SDK are incomplete.
* The Particle Editor is not presently included in the Source SDK.
* The Particle Editor is not presently included in the Source SDK.
* Updated SDK shaders are not presently included in the Source SDK.
* Updated SDK shaders are not presently included in the Source SDK.
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== Enhancements ==
== Enhancements ==
=== SDK Source Code ===
* Modders can now create single player and multi-player mods based in the HL2:Episode Two source code when the engine version is set to The Orange Box. It is still possible to create mods based on HL2:Episode One.
=== SDK Launcher ===
* There is now a drop list in the SDK Launcher that allows the user to switch between engine versions.


=== Hammer ===
=== Hammer ===
* Two new lighting preview modes are available in Hammer.
* Tf.fgd file now contains entities associated with the new ‘Payload’ gameplay type.  
 
=== Model Viewer ===
* Models are automatically centered when loaded in Faceposer.


== Bug fixes ==
== Bug fixes ==
=== SDK Launcher ===
* Fixed crash and corrupt configurations for users that don’t own any Orange Box games.


=== Hammer ===
=== Hammer ===
* Fixed crash when loading a .VMF with HL2 is set to the active game.
* Custom settings in Hammer are no longer overwritten when the SDK is restarted.
 
=== Model Viewer ===
* Fixed crash when loading a model with HL2 set to the active game.
 
=== Model Compiler ===
* Resolved issues with building models for any games that that use the Half-Life 2:Episode 1 engine.


== Previous Releases ==
== Previous Releases ==

Revision as of 17:46, 30 April 2008

Source SDK Update 04/30/2008

Current Known Issues

  • Cannot create shortcuts to Hammer, Faceposer, and Model Viewer.
  • Linux makefiles shipped with the SDK are incomplete.
  • The Particle Editor is not presently included in the Source SDK.
  • Updated SDK shaders are not presently included in the Source SDK.

Also see Source SDK Known Issues or Bugzilla Bug Database for a more complete list of known issues and workarounds.

Enhancements

Hammer

  • Tf.fgd file now contains entities associated with the new ‘Payload’ gameplay type.

Bug fixes

Hammer

  • Custom settings in Hammer are no longer overwritten when the SDK is restarted.

Previous Releases

  • Click here for information on previous releases.