Reference model: Difference between revisions

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m (→‎Reference.smd: alphabetical, ref redundant)
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== Reference.smd ==
== Reference.smd ==
The reference.smd is conventionally named <code>"<modelname>_ref.smd"</code> or <code>"lod0_<modelname>_ref.smd"</code>.
The reference.smd is conventionally named <code>"<modelname>_ref.smd"</code> or <code>"<modelname>_lod0.smd"</code>.


It ''defines'' the model's:
It ''defines'' the model's:

Revision as of 11:49, 30 April 2008

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Reference.mdl

The Reference.mdl, conventionally named <modelname>.mdl, contains a range of key information for an in game model:

  • The model's Filename, used to identify vital data stored in the model's VTX, VVD, PHY files.
  • The names of any Sound WAV files used by this model.
  • The names of the Skin VMT files used by this model. (or is this in VTX / VVD files ?)
  • The names of any Animation Sequences used by this model.
  • The names of any Animation Library MDL files used by this model.
  • Any propdata attributes this model may have, including
  • The names of any Gib MDL files used by this model.
  • etc

Each model's 3D Rendering data is stored in the VVD and VTX files, and its Collisionmodel data in its PHY file.

Reference.smd

The reference.smd is conventionally named "<modelname>_ref.smd" or "<modelname>_lod0.smd".

It defines the model's: