Info target: Difference between revisions
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==Entity | == Entity description == | ||
[[Image:{{PAGENAME}}.png|left]]An '''info_target''' can be used by many different entities, and is a great generic target for any entity that needs to point, shoot, look at, or walk to a specific target. | [[Image:{{PAGENAME}}.png|left]]An '''info_target''' can be used by many different entities, and is a great generic target for any entity that needs to point, shoot, look at, or walk to a specific target. | ||
The info_target entity is primarily used for a target for other entities. An info_target is similar to an [[info_null]]. An info_null is preferable to use as a point at target for lights, because an info_null is removed on map spawn, whereas an info_target remains.{{clr}} | The info_target entity is primarily used for a target for other entities. An info_target is similar to an [[info_null]]. An info_null is preferable to use as a point at target for lights, because an info_null is removed on map spawn, whereas an info_target remains.{{clr}} | ||
==Keyvalues== | == Keyvalues == | ||
* {{kv targetname}} | * {{kv targetname}} | ||
* {{kv parentname}} | * {{kv parentname}} | ||
* {{kv angles}} | * {{kv angles}} | ||
==Inputs== | |||
== Inputs == | |||
* {{i targetname}} | * {{i targetname}} | ||
* '''DispatchEffect <string>''' | * '''DispatchEffect <string>''' | ||
: Dispatch an effect from this point | : Dispatch an effect from this point | ||
==Outputs== | |||
== Outputs == | |||
* {{o targetname}} | * {{o targetname}} |
Revision as of 02:34, 17 April 2008
Template:Wrongtitle Template:Base point
Entity description
An info_target can be used by many different entities, and is a great generic target for any entity that needs to point, shoot, look at, or walk to a specific target. The info_target entity is primarily used for a target for other entities. An info_target is similar to an info_null. An info_null is preferable to use as a point at target for lights, because an info_null is removed on map spawn, whereas an info_target remains.
Keyvalues
Inputs
- Template:I targetname
- DispatchEffect <string>
- Dispatch an effect from this point