Prop dynamic override: Difference between revisions
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{{wrongtitle|title=prop_dynamic_override}} | {{wrongtitle|title=prop_dynamic_override}} | ||
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== Entity descriptions == | == Entity descriptions == | ||
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* [[Prop Types Overview]] | * [[Prop Types Overview]] | ||
* [[Prop Footsteps]] - A tutorial that provides essential code for when players walk on entities like this, it's not ignored during footstep sound computation. | * [[Prop Footsteps]] - A tutorial that provides essential code for when players walk on entities like this, it's not ignored during footstep sound computation. | ||
Revision as of 16:01, 12 April 2008
Template:Wrongtitle Template:Base point
Entity descriptions
A prop that can be placed in hierarchy and can play animations. It can also be configured to break when it takes enough damage.
prop_dynamic_override is a prototyping entity only. It will allow the use of models designed to be used as prop_physics.
See also
- prop_dynamic
- Prop Types Overview
- Prop Footsteps - A tutorial that provides essential code for when players walk on entities like this, it's not ignored during footstep sound computation.