Info projecteddecal: Difference between revisions

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{{wrongtitle|title=info_projecteddecal}}
{{wrongtitle|title=info_projecteddecal}}
{{base_point}}


== Entity description ==
== Entity description ==
An entity that projects a decal onto the world (or props). If the decal has no target name, it will immediately apply itself when the level is loaded. If it has a name specified, it won't apply until it receives the '''Activate''' input.  
An entity that projects a decal onto the world (or props). If the decal has no target name, it will immediately apply itself when the level is loaded. If it has a name specified, it won't apply until it receives the '''Activate''' input.  


== Availability ==
* See also [[Decals|Creating Decals]]
{{in game|point}} {{game-base}}
* See also [[Infodecal]]}}
 
{{in code|class=class_c_projected_decal.html CProjectedDecal|file=world_8cpp-source.html world.cpp}}
{{in code|class=class_c_projected_decal.html CProjectedDecal|file=world_8cpp-source.html world.cpp}}


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== Outputs ==
== Outputs ==
*{{o targetname}}
*{{o targetname}}
== See also ==
* [[Decals|Creating Decals]]
* [[Infodecal]]
[[Category:Entities]]

Revision as of 14:48, 12 April 2008

Template:Wrongtitle Template:Base point

Entity description

An entity that projects a decal onto the world (or props). If the decal has no target name, it will immediately apply itself when the level is loaded. If it has a name specified, it won't apply until it receives the Activate input.

Template:In code

Keyvalues

<decal>
  • Distance
<float> Distance from the origin to project the decal.

Inputs

Force the decal to apply itself to the world.

Outputs