Info ladder dismount: Difference between revisions
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{{wrongtitle|title=info_ladder_dismount}} | {{wrongtitle|title=info_ladder_dismount}} | ||
{{base_point}} | |||
==Entity Description== | ==Entity Description== | ||
This entity sets the dismount points for ladders in [[Half-Life 2]] and [[Half-Life 2: Deathmatch]]. When the player is on a ladder, near an <code>info_ladder_dismount</code>, and facing it, he can press his use key to dismount into the position of the <code>info_ladder_dismount</code>. This entity also allows the player to dismount a ladders endpoints by simply walking in the direction of the <code>info_ladder_dismount</code>. | This entity sets the dismount points for ladders in [[Half-Life 2]] and [[Half-Life 2: Deathmatch]]. When the player is on a ladder, near an <code>info_ladder_dismount</code>, and facing it, he can press his use key to dismount into the position of the <code>info_ladder_dismount</code>. This entity also allows the player to dismount a ladders endpoints by simply walking in the direction of the <code>info_ladder_dismount</code>. | ||
* See also [[func_useableladder]] | |||
{{in code|class=class_c_info_ladder_dismount.html CInfoLadderDismount|file=func__ladder_8cpp-source.html func_ladder.cpp}} | {{in code|class=class_c_info_ladder_dismount.html CInfoLadderDismount|file=func__ladder_8cpp-source.html func_ladder.cpp}} | ||
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==Inputs== | ==Inputs== | ||
*{{i parentname}} | *{{i parentname}} | ||
Revision as of 12:40, 12 April 2008
Template:Wrongtitle Template:Base point
Entity Description
This entity sets the dismount points for ladders in Half-Life 2 and Half-Life 2: Deathmatch. When the player is on a ladder, near an info_ladder_dismount
, and facing it, he can press his use key to dismount into the position of the info_ladder_dismount
. This entity also allows the player to dismount a ladders endpoints by simply walking in the direction of the info_ladder_dismount
.
- See also func_useableladder
Keyvalues
- Template:Kv parentname
- target
- <target_destination> If multiple ladders are near multiple endpoints, use this to stop them from interfering with each other.