Info ladder dismount: Difference between revisions

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{{wrongtitle|title=info_ladder_dismount}}
{{wrongtitle|title=info_ladder_dismount}}
{{base_point}}


==Entity Description==
==Entity Description==
This entity sets the dismount points for ladders in [[Half-Life 2]] and [[Half-Life 2: Deathmatch]]. When the player is on a ladder, near an <code>info_ladder_dismount</code>, and facing it, he can press his use key to dismount into the position of the <code>info_ladder_dismount</code>. This entity also allows the player to dismount a ladders endpoints by simply walking in the direction of the <code>info_ladder_dismount</code>.
This entity sets the dismount points for ladders in [[Half-Life 2]] and [[Half-Life 2: Deathmatch]]. When the player is on a ladder, near an <code>info_ladder_dismount</code>, and facing it, he can press his use key to dismount into the position of the <code>info_ladder_dismount</code>. This entity also allows the player to dismount a ladders endpoints by simply walking in the direction of the <code>info_ladder_dismount</code>.


==Availability==
* See also [[func_useableladder]]
{{in game|point}} {{game-base}}
 
{{in code|class=class_c_info_ladder_dismount.html CInfoLadderDismount|file=func__ladder_8cpp-source.html func_ladder.cpp}}
{{in code|class=class_c_info_ladder_dismount.html CInfoLadderDismount|file=func__ladder_8cpp-source.html func_ladder.cpp}}


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==Inputs==
==Inputs==
*{{i parentname}}
*{{i parentname}}
==See also==
*[[func_useableladder]]
[[Category:Entities]]

Revision as of 12:40, 12 April 2008

Template:Wrongtitle Template:Base point

Entity Description

This entity sets the dismount points for ladders in Half-Life 2 and Half-Life 2: Deathmatch. When the player is on a ladder, near an info_ladder_dismount, and facing it, he can press his use key to dismount into the position of the info_ladder_dismount. This entity also allows the player to dismount a ladders endpoints by simply walking in the direction of the info_ladder_dismount.

Template:In code

Keyvalues

<target_destination> If multiple ladders are near multiple endpoints, use this to stop them from interfering with each other.

Inputs