Func clip vphysics: Difference between revisions
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(some of us are idiots...I'm helping dumb it down) |
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{{wrongtitle|title=func_clip_vphysics}} | {{wrongtitle|title=func_clip_vphysics}} | ||
{{base_brush}} | |||
==Entity Description== | ==Entity Description== | ||
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==Outputs== | ==Outputs== | ||
*{{o targetname}} | *{{o targetname}} | ||
Revision as of 17:08, 11 April 2008
Template:Wrongtitle Template:Base brush
Entity Description
A brush entity that is considered solid to vphysics; in layman's terms, an invisible wall.
Availability
Template:In game Template:Game-base Template:In code
Keyvalues
- Template:Kv targetname
- filtername
- <filterclass> Filter to use to see if activator collides with me. See filter_activator_name for more explanation.