Env hudhint: Difference between revisions
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Warning:If an unlocalized string (ex. "%+USE to use") is typed directly in editor, then Hammer will become confused the next time that VMF is loaded, and freeze during the process! See Keyvalue "message".
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{{wrongtitle|title=env_hudhint}} | {{wrongtitle|title=env_hudhint}} | ||
{{base_hud}} | |||
== Entity description == | == Entity description == | ||
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== See also == | == See also == | ||
* [[env_message]] - A similar entity that displays other predefined messages on the screen. | * [[env_message]] - A similar entity that displays other predefined messages on the screen. | ||
Revision as of 16:03, 11 April 2008
Template:Wrongtitle Template:Base hud
Entity description
An entity to control the display of HUD hints. HUD hints are used to show the player what key is bound to a particular command.

Availability
Template:In game Template:Game-base Template:In code
Keyvalues
- Template:Kv Targetname
- message
- <string> This should be set to match the desired HUD hint entry in the
hl2\resource\valve_english.txt
file packed within theSteam/SteamApps/source engine.gcf
file.
Inputs
- ShowHudHint
- Shows the hint message.
- Hides the hint message.
Outputs
See also
- env_message - A similar entity that displays other predefined messages on the screen.