Plastic Warfare: Difference between revisions

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[[Image:p-w.gif|none|right]] {{HL2}} A mod which utilizes the SDK by allowing a singleplayer and multiplayer mod on the same base.
[[Image:p-w.gif|none|right]] {{HL2}} A mod which utilizes the SDK by allowing a singleplayer and multiplayer mod on the same base.


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* A 2-dimensional graphics designer|email=tsdodo@gmail.com}}
* A 2-dimensional graphics designer|email=tsdodo@gmail.com}}


==Plans==
[http://www.plastic-warfare.com/ Official Website]
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=Plans=
* '''Gameplay'''
* '''Gameplay'''
** ''<Done>'' Singleplay and multiplay implemented in the game
** ''<Done>'' Singleplay and multiplay implemented in the game
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** ''<Waiting>'' +use weapon pick-up with a cvar toggle
** ''<Waiting>'' +use weapon pick-up with a cvar toggle


==Ideas==
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=Ideas=


Feel free to drop your ideas into this list below & leave your <nowiki>[[User:username]]</nowiki>
Feel free to drop your ideas into this list below


If approved, the idea will appear in the plans list
If approved, the idea will appear in the plans list


*
*
 
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==More Information==
*[http://www.plastic-warfare.com/ Official Website]
 
[[Category:HL2_Third_Party_Mods]]
[[Category:HL2_Third_Party_Mods]]

Revision as of 15:00, 19 August 2005

Half-Life 2 A mod which utilizes the SDK by allowing a singleplayer and multiplayer mod on the same base.

In multiplayer mode, there will be several types of gameplay.

This includes cooperative play, round-based teamplay, and deathmatch.

Recruiting.jpg

This mod needs * Modelers

  • Animators
  • Another experienced programmer
  • A 2-dimensional graphics designer tsdodo@gmail.com



Official Website

Plans

  • Gameplay
    • <Done> Singleplay and multiplay implemented in the game
    • <Waiting> Co-op, round-based team missions, team deathmatch, deathmatch
  • Players
    • <WIP> A set of facial expressions that they can use
    • <WIP> Grappling gun
    • <Waiting> Mouths moving during radio commands
    • <Waiting> A fall damage mode that doesn't do any
  • NPCs
    • <Done> Lag Compensation performed on NPCs with a cvar toggle
    • <Waiting> A soldier NPC that can use any of the weapons players can
Expecting some sort of merged class between the hl1 following/combine soldier/citizen classes.
  • Players & NPCs
    • <Waiting> Death creates a server-side physics prop instead of client-side ragdoll.
  • Weapons

Ideas

Feel free to drop your ideas into this list below

If approved, the idea will appear in the plans list