$basetexture2: Difference between revisions

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* {{todo|specify bumpmap to apply?}}
* {{todo|specify bumpmap to apply?}}


=== $texture2 ===
* See also [[$texture2]]
"$basetexture" "Path/TextureA"
"$texture2" "Path/TextureB"
* Used for the [[UnlitTwoTexture]] shader.


== See also ==
== See also ==

Revision as of 02:16, 7 April 2008

Usage

  • A second basetexture is used in combination with $basetexture for blending two materials on a brush displacement surface.
  • Used by the WorldVertexTransition shader to blend materials on Displacement surfaces (terrain).
  • The percentage blend of each of the two basetextures is defined by alpha painting in Hammer.
  • See Displacement for further information.

VMT syntax and default values

"WorldVertexTransition"
{
   "$basetexture" "Path/TextureA" 
   "$basetexture2" "Path/TextureB" 
     "$basetexturetransform2" "center .5 .5 scale 1 1 rotate 0 translate 0 0"
}

Available values

$basetexture2

"$basetexture" "Path/TextureA" 
"$basetexture2" "Path/TextureB" 
  • where Path is the filepath relative to game_directory/materials folder.
  • where TextureA is the 1st basetexture filename; ie TextureA.vtf.
  • where TextureB is the 2nd basetexture filename; ie TextureB.vtf.

$basetexturetransform2

"$basetexturetransform2" "center <float> <float> scale <float> <float> rotate <float> translate <float> <float>"
  • Used with $basetexture2 by the WorldVertexTransition shader to blend materials on Displacement surfaces (terrain).
  • The default position is: "center .5 .5 scale 1 1 rotate 0 translate 0 0".
  • "center" values are UV 0.1 coordinates.
  • "scale" values are UV factors.
  • "translate" values are UV 0.1 coordinates.
  • "rotate" values are 0-360 degree UV angles.
Note.pngNote:You must include all variables.

$bumpbasetexture2withbumpmap

$bumpbasetexture2withbumpmap <>
  • Todo: specify bumpmap to apply?

See also