$basetexture2: Difference between revisions
Jump to navigation
Jump to search
Note:You must include all variables.
m (minoro) |
|||
Line 1: | Line 1: | ||
==Usage== | == Usage == | ||
* '''A second basetexture is used in combination with [[$basetexture]] for blending two materials on a brush displacement surface. ''' | * '''A second basetexture is used in combination with [[$basetexture]] for blending two materials on a brush displacement surface. ''' | ||
* Used by the [[WorldVertexTransition]] shader to blend materials on [[Displacement]] surfaces (terrain). | * Used by the [[WorldVertexTransition]] shader to blend materials on [[Displacement]] surfaces (terrain). | ||
Line 6: | Line 5: | ||
* See [[Displacement]] for further information. | * See [[Displacement]] for further information. | ||
==VMT syntax and default values== | == VMT syntax and default values == | ||
"[[WorldVertexTransition]]" | "[[WorldVertexTransition]]" | ||
{ | { | ||
Line 14: | Line 13: | ||
} | } | ||
==Available values== | == Available values == | ||
=== $basetexture2 === | |||
===$basetexture2=== | |||
"$basetexture" "Path/TextureA" | "$basetexture" "Path/TextureA" | ||
"$basetexture2" "Path/TextureB" | "$basetexture2" "Path/TextureB" | ||
Line 23: | Line 21: | ||
* where '''<code>TextureB</code>''' is the 2nd basetexture filename; ie <code>TextureB.vtf</code>. | * where '''<code>TextureB</code>''' is the 2nd basetexture filename; ie <code>TextureB.vtf</code>. | ||
=== $basetexturetransform2 === | |||
===$basetexturetransform2=== | |||
"$basetexturetransform2" "center <float> <float> scale <float> <float> rotate <float> translate <float> <float>" | "$basetexturetransform2" "center <float> <float> scale <float> <float> rotate <float> translate <float> <float>" | ||
* Used with [[$basetexture2]] by the [[WorldVertexTransition]] shader to blend materials on [[Displacement]] surfaces (terrain). | * Used with [[$basetexture2]] by the [[WorldVertexTransition]] shader to blend materials on [[Displacement]] surfaces (terrain). | ||
Line 32: | Line 29: | ||
* "translate" values are UV 0.1 coordinates. | * "translate" values are UV 0.1 coordinates. | ||
* "rotate" values are 0-360 degree UV angles. | * "rotate" values are 0-360 degree UV angles. | ||
{{note|You must include all variables.}} | |||
===$bumpbasetexture2withbumpmap=== | === $bumpbasetexture2withbumpmap === | ||
$bumpbasetexture2withbumpmap <> | $bumpbasetexture2withbumpmap <> | ||
* {{todo|specify bumpmap to apply?}} | * {{todo|specify bumpmap to apply?}} | ||
=== $texture2 === | |||
===$texture2=== | |||
"$basetexture" "Path/TextureA" | "$basetexture" "Path/TextureA" | ||
"$texture2" "Path/TextureB" | "$texture2" "Path/TextureB" | ||
* Used for the [[UnlitTwoTexture]] shader. | * Used for the [[UnlitTwoTexture]] shader. | ||
==See | == See also == | ||
* Tutorial [[Multiple Skins for a Single Model]] | * Tutorial [[Multiple Skins for a Single Model]] | ||
[[Category:List of Shader Parameters]] | [[Category:List of Shader Parameters]] | ||
[[Category:VMT Texture Reference]] | [[Category:VMT Texture Reference]] |
Revision as of 01:47, 7 April 2008
Usage
- A second basetexture is used in combination with $basetexture for blending two materials on a brush displacement surface.
- Used by the WorldVertexTransition shader to blend materials on Displacement surfaces (terrain).
- The percentage blend of each of the two basetextures is defined by alpha painting in Hammer.
- See Displacement for further information.
VMT syntax and default values
"WorldVertexTransition" { "$basetexture" "Path/TextureA" "$basetexture2" "Path/TextureB" "$basetexturetransform2" "center .5 .5 scale 1 1 rotate 0 translate 0 0" }
Available values
$basetexture2
"$basetexture" "Path/TextureA" "$basetexture2" "Path/TextureB"
- where
Path
is the filepath relative togame_directory/materials
folder. - where
TextureA
is the 1st basetexture filename; ieTextureA.vtf
. - where
TextureB
is the 2nd basetexture filename; ieTextureB.vtf
.
$basetexturetransform2
"$basetexturetransform2" "center <float> <float> scale <float> <float> rotate <float> translate <float> <float>"
- Used with $basetexture2 by the WorldVertexTransition shader to blend materials on Displacement surfaces (terrain).
- The default position is:
"center .5 .5 scale 1 1 rotate 0 translate 0 0"
. - "center" values are UV 0.1 coordinates.
- "scale" values are UV factors.
- "translate" values are UV 0.1 coordinates.
- "rotate" values are 0-360 degree UV angles.

$bumpbasetexture2withbumpmap
$bumpbasetexture2withbumpmap <>
- Todo: specify bumpmap to apply?
$texture2
"$basetexture" "Path/TextureA" "$texture2" "Path/TextureB"
- Used for the UnlitTwoTexture shader.
See also
- Tutorial Multiple Skins for a Single Model