FollowEntity(): Difference between revisions
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Used to control the [[Entity Hierarchy (parenting)|parent]] of the current entity. | |||
== | ==Syntax== | ||
FollowEntity( [[CBaseEntity]] *pBaseEntity, [[bool]] bBoneMerge = true ) | |||
= | == Values == | ||
;<code>pBaseEntity</code> | |||
:Defines a parent. In doing so: | |||
:*Zeroes [[origin]] and [[angles]] | |||
:*Sets <code>[[MOVETYPE_NONE]]</code> | |||
:*Adds <code>[[FSOLID_NOT_SOLID]]</code> | |||
;<code>pBaseEntity = NULL</code> | |||
:The entity leaves its parent and moves on its own. <code>StopFollowingEntity()</code> may also be used. | |||
;<code>bBoneMerge = false</code> | |||
:Prevent the current entity from moving with <code>pBaseEntity</code>'s animations. It will move relative to <code>pBaseEntity</code>'s origin only. | |||
{{TODO|How to choose an attachment point?}} | |||
[[Category:Functions]] | [[Category:Functions]] | ||
Revision as of 01:36, 5 April 2008
Used to control the parent of the current entity.
Syntax
FollowEntity( CBaseEntity *pBaseEntity, bool bBoneMerge = true )
Values
pBaseEntity- Defines a parent. In doing so:
- Zeroes origin and angles
- Sets
MOVETYPE_NONE - Adds
FSOLID_NOT_SOLID
pBaseEntity = NULL- The entity leaves its parent and moves on its own.
StopFollowingEntity()may also be used. bBoneMerge = false- Prevent the current entity from moving with
pBaseEntity's animations. It will move relative topBaseEntity's origin only.
Todo: How to choose an attachment point?