Texture: Difference between revisions

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{{mergeto|VTF}}
A '''texture''' is an image used to create a [[material]] in the [[Source]] engine. Textures are generally created as [[TGA]] files, and then converted to the [[VTF|Valve Texture Format]] for reference by a material. [[Shader]]s can be applied to the texture using materials.
A '''texture''' is an image used to create a [[material]] in the [[Source]] engine. Textures are generally created as [[TGA]] files, and then converted to the [[VTF|Valve Texture Format]] for reference by a material. [[Shader]]s can be applied to the texture using materials.



Revision as of 20:35, 4 April 2008

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It has been suggested that this article or section be merged into VTF. (Discuss)

A texture is an image used to create a material in the Source engine. Textures are generally created as TGA files, and then converted to the Valve Texture Format for reference by a material. Shaders can be applied to the texture using materials.

Valid dimensions (in pixels)

1
2
4
8
16
32
64
128
256
512
1024
2048
4096

External links

  • Genetica - A commercial seamless texture editor. Creates tiling textures of all material types.
  • VTF Plug-in for Photoshop - adds VTF format support to Photoshop (6.0+).

See also