$decalscale: Difference between revisions

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#REDIRECT [[$decal]]
The [[$decalscale]] [[VMT command]] scales the [[$basetexture]]
* See [[Creating Decals]].
 
==VMT syntax example 1==
"[[LightmappedGeneric]]"
{
    "[[$basetexture]]" "decals/mydecal"
    "[[$decal]]" 1
    "[[$decalscale]]" 0.10
    "[[$translucent]]" 1
}
* In this example the key "$decalscale" is set to a value of "0.1", meaning that the decal is rendered at 1/10th scale inside of the engine. If the source texture for this decal is 128 pixels, it will be 12.8 inches in size in the engine (or about a foot in length).
 
==VMT syntax example 2==
"[[DecalModulate]]"
{
    "[[$basetexture]]" "decals/mydecal"
    "[[$decalscale]]" 0.10
}
* Note that neither the "$translucent" or "$decal" parameters are needed with the DecalModulate shader.
 
 
 
[[Category:List of Shader Parameters]]

Revision as of 19:54, 4 April 2008

The $decalscale VMT command scales the $basetexture

VMT syntax example 1

"LightmappedGeneric"
{
    "$basetexture" "decals/mydecal"
    "$decal" 1
    "$decalscale" 0.10
    "$translucent" 1
}
  • In this example the key "$decalscale" is set to a value of "0.1", meaning that the decal is rendered at 1/10th scale inside of the engine. If the source texture for this decal is 128 pixels, it will be 12.8 inches in size in the engine (or about a foot in length).

VMT syntax example 2

"DecalModulate"
{
    "$basetexture" "decals/mydecal"
    "$decalscale" 0.10
}
  • Note that neither the "$translucent" or "$decal" parameters are needed with the DecalModulate shader.