$decal: Difference between revisions
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[[Category:List of Shader Parameters]] | [[Category:List of Shader Parameters]] |
Revision as of 19:52, 4 April 2008
The $decal VMT command is specifies that the $basetexture will be projected onto, and clipped into, whatever surface it is applied to.
- See Creating Decals.
VMT syntax example
"LightmappedGeneric" { "$basetexture" "decals/mydecal" "$decal" 1 "$decalscale" 0.10 "$translucent" 1 }