Getting Started: Difference between revisions

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# Launch '''Hammer''', the level editor for Source. [[Image:game_config_set.png|thumb|left|400px|Launch the Hammer Editor in Half-Life 2: Deathmatch mode by following these steps.]]{{clr}}
# Launch '''Hammer''', the level editor for Source. [[Image:game_config_set.png|thumb|left|400px|Launch the Hammer Editor in Half-Life 2: Deathmatch mode by following these steps.]]{{clr}}
# From the '''File''' menu, select '''New'''.
# From the '''File''' menu, select '''New'''.
#An empty, blank map is created, and you are ready to start building.
#An empty project will appear.


[[Image:hammer_newwindow.jpg|thumb|300px|left|Pick New from the File Menu to create a blank map.]]
[[Image:hammer_newwindow.jpg|thumb|237px|left|From the File menu, select New.]]
[[Image:hammer_emptyworkspace.jpg|thumb|300px|left|A new map, ready for level creation.]]{{clr}}
[[Image:hammer_emptyworkspace.jpg|thumb|300px|left|An empty Hammer project.]]{{clr}}


{{NavBar|:Category:Level Design|Your First Map|View Navigation}}
{{NavBar|:Category:Level Design|Your First Map|View Navigation}}

Revision as of 15:54, 31 March 2008

  1. Go to Steam's Tools tab and launch Source SDK.
  2. Select the engine and game you wish to use with your map.
  3. Launch Hammer, the level editor for Source.
    Launch the Hammer Editor in Half-Life 2: Deathmatch mode by following these steps.
  4. From the File menu, select New.
  5. An empty project will appear.
From the File menu, select New.
An empty Hammer project.

← [[::Category:Level Design|:Category:Level Design]]

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