Template:KV BaseNPC: Difference between revisions
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m (added help links to key names) |
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: <target_destination> If set, the name of a path corner entity that this NPC will walk to, after spawning. | : <target_destination> If set, the name of a path corner entity that this NPC will walk to, after spawning. | ||
* '''squadname''' | * '''[[squads|squadname]]''' | ||
: <string> NPCs that are in the same squad (i.e. have matching squad names) will share information about enemies, and will take turns attacking and covering each other. | : <string> NPCs that are in the same squad (i.e. have matching squad names) will share information about enemies, and will take turns attacking and covering each other. | ||
* '''hintgroup''' | * '''[[hintgroup]]''' | ||
: <string> Hint groups are used by NPCs to restrict their hint-node searching to a subset of the map's hint nodes. Only hint nodes with matching hint group names will be considered by this NPC. | : <string> Hint groups are used by NPCs to restrict their hint-node searching to a subset of the map's hint nodes. Only hint nodes with matching hint group names will be considered by this NPC. | ||
* '''hintlimiting''' | * '''[[hintgroup|hintlimiting]]''' | ||
: {{boolean}} Limits NPC to using specified hint group for navigation requests, but does not limit local navigation. | : {{boolean}} Limits NPC to using specified hint group for navigation requests, but does not limit local navigation. | ||
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: <float> Auto-wake if player within this distance | : <float> Auto-wake if player within this distance | ||
* '''wakesquad''' | * '''[[squads|wakesquad]]''' | ||
: {{boolean}} Wake all of the NPCs squadmates if the NPC is woken | : {{boolean}} Wake all of the NPCs squadmates if the NPC is woken | ||
* '''physdamagescale''' | * '''physdamagescale''' | ||
: <float> Scales damage energy when this character is hit by a physics object. With a value of 0 the NPC will take no damage from physics. | : <float> Scales damage energy when this character is hit by a physics object. With a value of 0 the NPC will take no damage from physics. |
Revision as of 01:55, 3 March 2008
- Template:Kv angles
- Template:Kv renderfields
- disablereceiveshadows
- <boolean> Disable Recieving Shadows
- target
- <target_destination> If set, the name of a path corner entity that this NPC will walk to, after spawning.
- <string> NPCs that are in the same squad (i.e. have matching squad names) will share information about enemies, and will take turns attacking and covering each other.
- <string> Hint groups are used by NPCs to restrict their hint-node searching to a subset of the map's hint nodes. Only hint nodes with matching hint group names will be considered by this NPC.
- <boolean> Limits NPC to using specified hint group for navigation requests, but does not limit local navigation.
- sleepstate
- <choices> Holds the NPC in stasis until specified condition. See also 'Wake Radius' and 'Wake Squad'.
Literal value Description 0 None 1 Waiting for threat 2 Waiting for PVS 3 Waiting for input, ignore PVS Template:Ep1 add Template:Ep1 add Template:Ep1 add Template:Ep1 add
- wakeradius
- <float> Auto-wake if player within this distance
- <boolean> Wake all of the NPCs squadmates if the NPC is woken
- physdamagescale
- <float> Scales damage energy when this character is hit by a physics object. With a value of 0 the NPC will take no damage from physics.