Constraint: Difference between revisions
		
		
		
		
		
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m (Minus colons)  | 
				 (added phys_constraintsystem entity)  | 
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* [[phys_ragdollconstraint]]  | * [[phys_ragdollconstraint]]  | ||
* [[phys_spring]] constrains length and rotation like a spring.  | * [[phys_spring]] constrains length and rotation like a spring.  | ||
* [[phys_constraintsystem]] is used to manage a group of interacting constraints and keep them stable.  | |||
[[Category:Glossary]]  | [[Category:Glossary]]  | ||
Revision as of 10:55, 2 March 2008
Any entity that constrains one or more physically simulated entities (such as func_physbox or prop_physics) to each other.
Below is a (so far incomplete and somewhat unconfirmed) list of all contraints:
Basic constraints
- phys_constraint constrains distance and rotation.
 - phys_lengthconstraint constrains distance only.
 - phys_keepupright constrains rotation only.
 
Specified constraints
- phys_ballsocket constrains distance to the origin specified.
 - phys_hinge constrains distance and rotation to the axis specified.
 - phys_slideconstraint constrains movement to the axis specified.
 
Complex constraints
- phys_pulleyconstraint
 - phys_ragdollconstraint
 - phys_spring constrains length and rotation like a spring.
 
- phys_constraintsystem is used to manage a group of interacting constraints and keep them stable.