Info lighting: Difference between revisions

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{{wrongtitle|title=info_lighting}}
{{wrongtitle|title=info_lighting}}


==Entity Description==
== Entity description ==
[[Image:{{PAGENAME}}.png|left]]An entity that can be used to change the lighting origin of a [[prop_static]] or a vehicle prop. Set the prop's '''lightingorigin''' keyvalue to point at this entity to make the prop light as if it was at the info_lighting's origin. Good for prop_static entities that are embedded in world geometry (like rocks/windows/etc).{{clr}}
[[Image:{{PAGENAME}}.png|left]]An entity that can be used to change the lighting origin of a [[prop_static]] or a vehicle prop. Set the prop's '''lightingorigin''' keyvalue to point at this entity to make the prop light as if it was at the info_lighting's origin. Good for prop_static entities that are embedded in world geometry (like rocks/windows/etc).{{clr}}
{{intent}}
{{intent}}


==Availability==
== Availability ==
{{in game|point}} {{game-base}}
{{in game|point}} {{game-base}}


==Keyvalues==
== Keyvalues ==
*{{kv targetname}}
*{{kv targetname}}


==Inputs==
== Inputs ==
*{{i targetname}}
*{{i targetname}}


==Outputs==
== Outputs ==
*{{o targetname}}
*{{o targetname}}


[[Category:Entities]]
[[Category:Entities]]

Revision as of 03:56, 1 March 2008

Template:Wrongtitle

Entity description

Info lighting.png

An entity that can be used to change the lighting origin of a prop_static or a vehicle prop. Set the prop's lightingorigin keyvalue to point at this entity to make the prop light as if it was at the info_lighting's origin. Good for prop_static entities that are embedded in world geometry (like rocks/windows/etc).

Template:Intent

Availability

Template:In game Template:Game-base

Keyvalues

Inputs

Outputs