Map Resource File: Difference between revisions
		
		
		
		
		
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A .res file accompanies a map .bsp file and has the same name. It contains something like:  | A .res file accompanies a map .bsp file and has the same name. It contains something like:  | ||
  "  |   "Resources"    | ||
  {    |   {    | ||
 	"materials/materialsubfolder/material name.vmt" "file"    | |||
 	"materials/materialsubfolder/material name.vtf" "file"    | |||
  }    |   }  | ||
'''''Note:''' You don't have to precache the bsp, txt, res, ain, or nav file. They're already precached by the game automatically.''  | |||
There's a couple of programs out there to help with this:  | There's a couple of programs out there to help with this:  | ||
Revision as of 21:27, 17 August 2005
A .res file accompanies a map .bsp file and has the same name. It contains something like:
"Resources" 
{ 
	"materials/materialsubfolder/material name.vmt" "file" 
	"materials/materialsubfolder/material name.vtf" "file" 
}
Note: You don't have to precache the bsp, txt, res, ain, or nav file. They're already precached by the game automatically.
There's a couple of programs out there to help with this:
RESGen is a tool to create res (resource) files for Half-Life: http://www.thezproject.org/projects.php?pid=2
ResMaker: http://halflife2.filefront.com/file/HalfLife_2_CS_Source_ResMaker;34374