Npc bullseye: Difference between revisions

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==See Also==   
==See Also==   


[http://www.akilling.org/akg/tutorials/wiseNPC02.asp Example of Static and Dynamic targets] {{todo|Akilling link - replace with working adress.}}
[http://www.sdknuts.net/akg/tutorials/wiseNPC02.asp Example of Static and Dynamic targets][[Category:Entities]]
 
[[Category:Entities]]

Revision as of 18:13, 10 February 2008

Template:Wrongtitle

Entity Description

Bullseye.png

npc_bullseyes act as targets for other NPCs to attack a non-NPC object. In order to get an NPC to attack the location of a bullseye, use an ai_relationship to make the attacking NPC hate the bullseye.

Note.pngNote:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.

Keyvalues

  • health
<Integer> Unlike other NPCs level designers are allowed to set the health on bullseyes

Flags

  • 65536 : Not Solid
  • 131072 : Take No Damage
  • 262144 : Enemy Damage Only
  • 524288 : Bleed
  • 1048576 : Perfect Accuracy — an NPC attacking the bullseye will do so with perfect accuracy

Inputs

Outputs

  • OnTargeted
Fires when targeted. (!activator is the activator) & Template:Caller
  • OnReleased
Fires when no longer targeted. (!activator is the activator) & Template:Caller

See Also

Example of Static and Dynamic targets